[Hero Concept] Revenant, Remnant, or Legion (Final Name WIP)

For simplicity, we're just going to refer to this hero as Revenant. (Preface, WW1-WW2 inspired character, and I don't think these events happened in the Deadlock universe per say [I'm not that knowledgeable on Deadlock Lore], but the uniforms and such should still exist. I'm a sucker for a good german uniform with a gas mask.)

Appearance: Revenant looks like a soldier, more specifically a german soldier. He wears a Stahl helm, and gas mask. He adorns a dark grey coat and uniform, singed at the edges. Not a single bit of skin is showing, if he even has any. Little cracks and crevices in the uniform give way to an otherworldly glow. Revenant's body will occasionally contort and shift slightly, the glow changing hue. Sometimes he is taller and slimmer, or of average height but stockier made, or somewhere in between. Whenever he speaks, it is to the tone of multiple voices speaking as one, muffled behind the gas mask, with one voice sounding out more predominantly than the others, depending on which form he takes (Explained in Abilities section.)

Backstory: Revenant's true origins are unknown, but it is surmised that he is an amalgamation of german soldier's souls, three in particular, a unit, a band of brothers now forever bound together as one. Revenant now seeks the patron's aid to restore themselves to their own individual selves and bring their lives back into their own hands.

Abilities: This character has a very unique kit and it can be adjusted accordingly. I have two variants. The primary concept behind this character is it has 3 different forms with different roles they perform. [Infantry (Tank), Sniper (DPS), Medic (Support)] Each form changes the primary weapon and two abilities. One ability slot is a passive that grants buffs to all three forms that scale off specific stats for those forms. This character is basically a swiss army knife, able to adapt and shift to what the team needs. The form change has no duration, but it does have a CD before you can shift again. So let's go into how this might look like.

So, like I said there are two variants, we will start with the variant where the form shift is the Ultimate. This character will always start off in Infantry form.

Infantry - Infantry form is of average height, but stockier build. Red Glow.
Primary Weapon - Semi-Auto/Automatic rifle with a Bayonet attachment. (12-24 round magazine, depending if its semi or automatic, devs choice)
Melee - Trench Shovel
Ability 1 - Kartoffelstampfer Klaster- Toss a cluster grenade (An improvised bundle of 'Potato Masher' grenades) out that will explode after a 3 second delay beginning as soon as it leaves the hero's hand. Enemies caught in the blast are stunned for 1 second. Enemies can either take 20% more damage or deal 20% less damage (Effect up for debate). Enemies can melee the grenade to knock it away.
Ability 2 - Bajonettangriff - Charge forward, gaining damage resistance during the charge. Running into an enemy immobilizes and disarms them for 1 second as you perform a bayonet stab and rip animation, dealing bleed damage to the enemy. (Scales with Melee Damage) Enemy being immobilized deals significantly less damage to the Revenant while the immobilization effect lasts.
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of Infantry perhaps extra health, stamina, or damage reduction. Perhaps even giving lifesteal on melee hits and scales with melee?
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Sniper form, or right click to shift into medic form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to Infantry unless the CD is over and you press the shift form ability and decide to shift into Infantry instead of Medic.

Sniper - Sniper form is taller and a bit lankier. Blue Glow.
Primary Weapon - A slow firing bolt action sniper rifle (6 Round Magazine)
Melee - Trench Shovel
Ability 1 - Schrapnellmine - The sniper can deploy what is commonly known as Bouncing Betties, small shrapnel mines that explode when an enemy gets close. These mines when exploded will apply a slow effect, a slight bleed effect, and perhaps even briefly disable dash/movement abilities.
Ability 2 - Ruckzug - Revenant leaps backward 15m, gaining move speed and invisibility for a few seconds, cleansing any slows or debuffs centered around immobilizing/slowing. Shooting will dispel the invisibility and move speed effect. (Used when enemies get too close for comfort and the Sniper needs to backpedal and reposition)
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of Sniper, a scaling headshot multiplier sounds good. Also, the Sniper does not gain increased Fire Rate, instead his damage goes up by a percentage of the Fire Rate the Sniper would normally receive. He still fires at the same speed no matter what, but his damage can be changed by applying slow fire rate effects on him or increasing his fire rate so that percentage causes him to do more damage.
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Infantry form, or right click to shift into medic form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to Sniper unless the CD is over and you press the shift form ability and decide to shift into Sniper instead of Medic.

Medic - Medic form is in between the Infantry and Sniper form in terms of body shape. Green Glow.
Primary Weapon - A fast firing SMG (32 Round Magazine)
Melee - Trench Shovel
Ability 1 - Übernatürlich Bandagen - This ability holds 2 charges baseline. The Medic may target an ally and toss them these supernatural bandages that uncoil like writhing serpents and wrap around the target's wounds, healing them. Can be used on self.
Ability 2 - Rettung - The medic charges forward at a full sprint, immune to slow and immobilization effects. While charging the medic gains damage reduction or a shield, and can grab an ally. The ally being grabbed will receive a bit of healing and damage reduction shield. (This ability would be used to rush forward and grab an ally that has overextended and run back to the safety of your own line.) It is a straight sprint though, so there won't be any fancy wall jumping or anything, but the movement is very fast.
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of the Medic, the amount of healing provided could be increased, and the medic's health. The medic will have a damage reduction modifier on their primary weapon, that will gradually get alleviated with items scaling. This form is more dedicated to support than dealing damage.
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Infantry form, or right click to shift into Sniper form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to medic unless the CD is over and you press the shift form ability and decide to shift into medic instead of Infantry.

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That is the first variant, which I think is more viable, yet some people want their ultimates to be a bit more... flashy. The second variant simply moves the form shift over to the Ability 1 slot and gives each form a unique ultimate ability. So all forms in this second potential variant would lose their more tactical ability and gain an ultimate.

Infantry Ultimate - Geschützbunker - This ultimate creates an ethereal bunker and locks the Infantry in place on a full 360 rotational MG emplacement. Allies in the bunker's area will receive damage reduction. The Revenant will be able to lay down heavy suppressive fire with the MG emplacement, but is unable to move from his position unless he cancels the ultimate early.

Sniper Ultimate - Zeitdilatation - This ultimate fires a large ethereal sphere out in front of the Sniper. Enemies caught in it are caught in a slow time effect for 2-3 seconds. (Think similar to Apollo ultimate) Enemies caught in this effect take more damage from the Sniper and have a higher multiplier on headshots, making it extremely deadly for snipers that can hit those headshots.

Medic Ultimate - Heilgas - This ultimate makes the Medic throw out a series of grenades. These grenades produce gaseous fields that apply damage over time to enemies, but healing over time to allies within the gas field.

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Effectively this hero concept is three heroes in one, allowing one to shift to the needs of the team and battlefield with a versatile kit. A jack of all trades that can specialize into specific roles, but if you try to make all of his forms viable, then you won't reach the peak for each individual one.
 
Another concept similar to Ghost & Medium by elzvalentine. This time its 3 in 1, it also reminds me of Deadpool from MR.

Your concept is actually not bad but I'm pretty sure its gonna get banned always or nerfed in some ways. It's a hero that you can adapt depending on what your team needs since you can transition to be a tank, carry, or support. If there is captain's mode in this game, this is always first pick cause it is a flex pick that the enemy team is not sure what the role is until all heroes are picked.

Ability wise, I like the 1st variant more because the change form is tied to the ultimate so it is not broken early game. It's good it has a cooldown to avoid abusing it. TBH, you can even add the 2nd variant ultimates to the 1st variant and make it so it will have a shared cooldown so you need to think which ultimate to use in teamfights.
 
Another concept similar to Ghost & Medium by elzvalentine. This time its 3 in 1, it also reminds me of Deadpool from MR.

Your concept is actually not bad but I'm pretty sure its gonna get banned always or nerfed in some ways. It's a hero that you can adapt depending on what your team needs since you can transition to be a tank, carry, or support. If there is captain's mode in this game, this is always first pick cause it is a flex pick that the enemy team is not sure what the role is until all heroes are picked.

Ability wise, I like the 1st variant more because the change form is tied to the ultimate so it is not broken early game. It's good it has a cooldown to avoid abusing it. TBH, you can even add the 2nd variant ultimates to the 1st variant and make it so it will have a shared cooldown so you need to think which ultimate to use in teamfights.


Oooo thanks for the response!

The numbers (What numbers I do have) aren't anything final, so they can always be adjusted. So it may even need buffs if its released too weak. I can see people banning the character just because he is adaptable, but I would say his effective capability isn't going to be as great as other classes. I think mainly you're going to end up speccing either Carry/Tank or Medic/Tank. In which case maybe the Tank form should be the standard starting form?

Either way, I refrained from adding an extra ultimate to the character, because it would feel like bloat. Every character has 4 abilities. Sometimes 3 is a passive, but 4 is always the ultimate. Giving this character extra ultimate's in addition to the extra abilities they already have would be a bit busted in my opinion because they'd technically have 5 abilities in each form including the passive as opposed to the standard 4. I do think having a character with 3 ultimate options is also a bit busted, hence why I suggested it as the 2nd variant and even admit its less likely to be the chosen one lol.
 
I was gonna say, that with this idea, the 1 and 2 ability CDs would be separate. So popping ult to change form would give you those two abilities back off CD. Similarly how Silver's two forms have different CDs for their abilities.
 
1772168659560.png

Used some Ai to try and generate images of what this character might look like (Since I do not possess the artistic skill to draw/color it myself), buuuut... came out pretty awful anyway. Didn't get the stahl helmet right, or the gas mask with the nozzle, or proper military fatigues.... either way, it should serve as a very rough visual representation of what I'm going for. Like... really rough.
 
Bit sad that no one gave me any feedback on the idea. Put a lot of thought into it x.x
It is the internet, it happens. I made a character that no one commented on.

Now the LORE.

The character reminds me of Sinclair who is two souls sharing a body. I do like the idea of a group people in a body, or something created by the mass of suffering after a battle that carries the memories of everyone who seeks vengeance.

With the World Wars, we don't know anything but to me, 1 likely happened while 2 did not. How? We have the SOVIET EMPIRE. Now, the conditions of the fall of the Russian Empire, the Tsar, and the revolution are deeply tied to WW1. If WW1 didn't happen, the Duma might have lasted longer.

However, it is the Soviet EMPIRE, not Union, as it is run by the ghost of Catherine the Great. My personal theory is that she appeared during WW1 or the civil war, and basically got the Reds and Whites to combine. The Soviets combined with the Imperials.

So I would say focus on the WW1 aspect and not on WW2 aesthetics. They do look different and we need more WW1 in games.
 
It is the internet, it happens. I made a character that no one commented on.

Now the LORE.

The character reminds me of Sinclair who is two souls sharing a body. I do like the idea of a group people in a body, or something created by the mass of suffering after a battle that carries the memories of everyone who seeks vengeance.

With the World Wars, we don't know anything but to me, 1 likely happened while 2 did not. How? We have the SOVIET EMPIRE. Now, the conditions of the fall of the Russian Empire, the Tsar, and the revolution are deeply tied to WW1. If WW1 didn't happen, the Duma might have lasted longer.

However, it is the Soviet EMPIRE, not Union, as it is run by the ghost of Catherine the Great. My personal theory is that she appeared during WW1 or the civil war, and basically got the Reds and Whites to combine. The Soviets combined with the Imperials.

So I would say focus on the WW1 aspect and not on WW2 aesthetics. They do look different and we need more WW1 in games.


Aye, that it is.

That is the general premise, basically an event warped their souls into one body. Might be too much overlap with Sinclair now that you mention it.

The thing is the game is supposedly taking place in roughly 1949ish, perhaps later? I just keep getting 1949. The maelstrom or whatever the event was called happened 50 years prior which is what started the supernatural stuff, to my understanding, which would've been prior to WW1.

Honestly I enjoy the WW2 Aesthetic a bit more than WW1, and even if WW2 didn't happen there isn't anything saying that uniforms wouldn't have developed in that direction lol. Also the weapon variety is more interesting when you get to WW2. Like talking on the sniper side alone, if we're going with WW1, we wouldn't have access to the Kar98 which is a pretty iconic sniper rifle.

Do you have any thoughts on the kit/weapon choices/etc.? Any suggestions or alternatives you'd like to recommend? :D

Also I appreciate the engagement!
 
Aye, that it is.

That is the general premise, basically an event warped their souls into one body. Might be too much overlap with Sinclair now that you mention it.

The thing is the game is supposedly taking place in roughly 1949ish, perhaps later? I just keep getting 1949. The maelstrom or whatever the event was called happened 50 years prior which is what started the supernatural stuff, to my understanding, which would've been prior to WW1.

Honestly I enjoy the WW2 Aesthetic a bit more than WW1, and even if WW2 didn't happen there isn't anything saying that uniforms wouldn't have developed in that direction lol. Also the weapon variety is more interesting when you get to WW2. Like talking on the sniper side alone, if we're going with WW1, we wouldn't have access to the Kar98 which is a pretty iconic sniper rifle.

Do you have any thoughts on the kit/weapon choices/etc.? Any suggestions or alternatives you'd like to recommend? :D

Also I appreciate the engagement!

The game is set in 1949 yes, and the Maelstrom happened in 1911. However, as I explained, we got the Soviets which came to be due to WW1. Perhaps the timeline is that diverged but I would treat a *version* of WW1 happening and it being the first war to use magic (I can see Farfax getting its origins at this point) *more likely* than a version of WW2 happening.

I mentioned Sinclair but we can have multiple characters have some overlay, especially if you use it as contrast how one person deals with their condition compared to the other. It's why I suggested a version that's more the souls of a massacre combined, where they could even be from both sides.

They are Legion, those forgotten in a battle that meant nothing to the world. They were taken away from their home, from their families to kill, and so kill they shall. Even if they are all already dead.

With aesthetics, it's all personal enjoyment. I'm thinking of a more occult version of Kreigsman from Warhammer. I'm not a gun person so I can't speak much on what gun they could use.
DeathCorps.jpegKreig.jpg

I like the first version of the kit more, though I would make the transformation last only a certain amount of time. Not short, but you can wait out a sniper for instance. It would also push for the player to get duration items.
 
Keep checking in on this to see if there are any more people with input on this idea...
Your account history is public for everyone to see and you literally only have replies to your own posts. You show up, post your "cool hero idea" while ignoring everyone else's stuff, and spam replies to your own post to try to get attention. Then while ignoring and not interacting with anyone else's thoughts, you complain about how nobody is paying attention to what you want to talk about. I am saying this out of sympathy: have some self awareness, man. It's fine if you just don't care about anybody's ideas but yours, that's only human, but then don't act like you're owed any attention just because of some misguided impression that you or your ideas are in any way more deserving of it.
 
The game is set in 1949 yes, and the Maelstrom happened in 1911. However, as I explained, we got the Soviets which came to be due to WW1. Perhaps the timeline is that diverged but I would treat a *version* of WW1 happening and it being the first war to use magic (I can see Farfax getting its origins at this point) *more likely* than a version of WW2 happening.

I mentioned Sinclair but we can have multiple characters have some overlay, especially if you use it as contrast how one person deals with their condition compared to the other. It's why I suggested a version that's more the souls of a massacre combined, where they could even be from both sides.

They are Legion, those forgotten in a battle that meant nothing to the world. They were taken away from their home, from their families to kill, and so kill they shall. Even if they are all already dead.

With aesthetics, it's all personal enjoyment. I'm thinking of a more occult version of Kreigsman from Warhammer. I'm not a gun person so I can't speak much on what gun they could use.
View attachment 89082View attachment 89083

I like the first version of the kit more, though I would make the transformation last only a certain amount of time. Not short, but you can wait out a sniper for instance. It would also push for the player to get duration items.
Fair, fair.

It could be interesting to have multiple sides included, but like I said, I'm a sucker for the WW1 and WW2 german uniform aesthetic XD

Honestly Death Korps of Krieg was a bit what I had in mind with the mental design of the characters. That armored pic looks great for Infantry, the one where he is wearing the plates. The first one could do medic or sniper, but I do favor the first one more lol.
 
Your account history is public for everyone to see and you literally only have replies to your own posts. You show up, post your "cool hero idea" while ignoring everyone else's stuff, and spam replies to your own post to try to get attention. Then while ignoring and not interacting with anyone else's thoughts, you complain about how nobody is paying attention to what you want to talk about. I am saying this out of sympathy: have some self awareness, man. It's fine if you just don't care about anybody's ideas but yours, that's only human, but then don't act like you're owed any attention just because of some misguided impression that you or your ideas are in any way more deserving of it.

Hmmm, kinda being hypocritical with your own logic here. No one is owed my attention or interactions. You're acting like just because I post my idea on here, that in order to want to receive attention to my topic I am obligated to interact with other people's ideas and concepts. I am not, just as they are not obligated to interact with my ideas and concepts.

I am not acting like I am owed any attention, I am simply trying to make my post stand out to those that might would respond to an idea I put a lot of work into brainstorming. Is it wrong to be passionate about something you've spent a lot of time mentally working on?

I get it, your own hero concept got no responses to it and you're feeling bitter about it, that's fine, but don't take it out on me. You came in with your first post hostile saying "This is sad man." and yet you want to lecture me. If someone dropping replies on their own post to potentially get more seen by people who would have interest in such a thing when there is a sea of other hero concepts for it to get lost in is what causes you to get this upset, I don't know what to say lol. No need to engage in this false "Oh I'm just trying to be sympathetic to you, but really I'm going to act superior to you." BS

As the old saying goes "If you cannot say anything nice, do not say anything at all." Go start your petty drama elsewhere : )

P.S. Its fine if you do not like the idea, just be honest about it.
 
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