[Hero Concept] Revenant, Remnant, or Legion (Final Name WIP)

TheWinterwolf

New member
For simplicity, we're just going to refer to this hero as Revenant. (Preface, WW1-WW2 inspired character, and I don't think these events happened in the Deadlock universe per say [I'm not that knowledgeable on Deadlock Lore], but the uniforms and such should still exist. I'm a sucker for a good german uniform with a gas mask.)

Appearance: Revenant looks like a soldier, more specifically a german soldier. He wears a Stahl helm, and gas mask. He adorns a dark grey coat and uniform, singed at the edges. Not a single bit of skin is showing, if he even has any. Little cracks and crevices in the uniform give way to an otherworldly glow. Revenant's body will occasionally contort and shift slightly, the glow changing hue. Sometimes he is taller and slimmer, or of average height but stockier made, or somewhere in between. Whenever he speaks, it is to the tone of multiple voices speaking as one, muffled behind the gas mask, with one voice sounding out more predominantly than the others, depending on which form he takes (Explained in Abilities section.)

Backstory: Revenant's true origins are unknown, but it is surmised that he is an amalgamation of german soldier's souls, three in particular, a unit, a band of brothers now forever bound together as one. Revenant now seeks the patron's aid to restore themselves to their own individual selves and bring their lives back into their own hands.

Abilities: This character has a very unique kit and it can be adjusted accordingly. I have two variants. The primary concept behind this character is it has 3 different forms with different roles they perform. [Infantry (Tank), Sniper (DPS), Medic (Support)] Each form changes the primary weapon and two abilities. One ability slot is a passive that grants buffs to all three forms that scale off specific stats for those forms. This character is basically a swiss army knife, able to adapt and shift to what the team needs. The form change has no duration, but it does have a CD before you can shift again. So let's go into how this might look like.

So, like I said there are two variants, we will start with the variant where the form shift is the Ultimate. This character will always start off in Infantry form.

Infantry - Infantry form is of average height, but stockier build. Red Glow.
Primary Weapon - Semi-Auto/Automatic rifle with a Bayonet attachment. (12-24 round magazine, depending if its semi or automatic, devs choice)
Melee - Trench Shovel
Ability 1 - Kartoffelstampfer Klaster- Toss a cluster grenade (An improvised bundle of 'Potato Masher' grenades) out that will explode after a 3 second delay beginning as soon as it leaves the hero's hand. Enemies caught in the blast are stunned for 1 second. Enemies can either take 20% more damage or deal 20% less damage (Effect up for debate). Enemies can melee the grenade to knock it away.
Ability 2 - Bajonettangriff - Charge forward, gaining damage resistance during the charge. Running into an enemy immobilizes and disarms them for 1 second as you perform a bayonet stab and rip animation, dealing bleed damage to the enemy. (Scales with Melee Damage) Enemy being immobilized deals significantly less damage to the Revenant while the immobilization effect lasts.
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of Infantry perhaps extra health, stamina, or damage reduction. Perhaps even giving lifesteal on melee hits and scales with melee?
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Sniper form, or right click to shift into medic form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to Infantry unless the CD is over and you press the shift form ability and decide to shift into Infantry instead of Medic.

Sniper - Sniper form is taller and a bit lankier. Blue Glow.
Primary Weapon - A slow firing bolt action sniper rifle (6 Round Magazine)
Melee - Trench Shovel
Ability 1 - Schrapnellmine - The sniper can deploy what is commonly known as Bouncing Betties, small shrapnel mines that explode when an enemy gets close. These mines when exploded will apply a slow effect, a slight bleed effect, and perhaps even briefly disable dash/movement abilities.
Ability 2 - Ruckzug - Revenant leaps backward 15m, gaining move speed and invisibility for a few seconds, cleansing any slows or debuffs centered around immobilizing/slowing. Shooting will dispel the invisibility and move speed effect. (Used when enemies get too close for comfort and the Sniper needs to backpedal and reposition)
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of Sniper, a scaling headshot multiplier sounds good. Also, the Sniper does not gain increased Fire Rate, instead his damage goes up by a percentage of the Fire Rate the Sniper would normally receive. He still fires at the same speed no matter what, but his damage can be changed by applying slow fire rate effects on him or increasing his fire rate so that percentage causes him to do more damage.
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Infantry form, or right click to shift into medic form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to Sniper unless the CD is over and you press the shift form ability and decide to shift into Sniper instead of Medic.

Medic - Medic form is in between the Infantry and Sniper form in terms of body shape. Green Glow.
Primary Weapon - A fast firing SMG (32 Round Magazine)
Melee - Trench Shovel
Ability 1 - Übernatürlich Bandagen - This ability holds 2 charges baseline. The Medic may target an ally and toss them these supernatural bandages that uncoil like writhing serpents and wrap around the target's wounds, healing them. Can be used on self.
Ability 2 - Rettung - The medic charges forward at a full sprint, immune to slow and immobilization effects. While charging the medic gains damage reduction or a shield, and can grab an ally. The ally being grabbed will receive a bit of healing and damage reduction shield. (This ability would be used to rush forward and grab an ally that has overextended and run back to the safety of your own line.) It is a straight sprint though, so there won't be any fancy wall jumping or anything, but the movement is very fast.
Ability 3 - Eiserner Wille - Passive - Universal across all three forms, Eiserner Wille provides different bonuses depending on the form. In the case of the Medic, the amount of healing provided could be increased, and the medic's health. The medic will have a damage reduction modifier on their primary weapon, that will gradually get alleviated with items scaling. This form is more dedicated to support than dealing damage.
Ultimate - Veränderung - Nothing too special, just allows Revenant to change into his other two forms. When using the ability you may left click to shift into Infantry form, or right click to shift into Sniper form, gaining new abilities, a new weapon, and changing your passive. Baseline 40 sec CD for now? Shifting forms will provide a small heal, and cleanse debuffs/negative status effects. When shifted, the new form is considered your main form, there is no duration and you will not shift back to medic unless the CD is over and you press the shift form ability and decide to shift into medic instead of Infantry.

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That is the first variant, which I think is more viable, yet some people want their ultimates to be a bit more... flashy. The second variant simply moves the form shift over to the Ability 1 slot and gives each form a unique ultimate ability. So all forms in this second potential variant would lose their more tactical ability and gain an ultimate.

Infantry Ultimate - Geschützbunker - This ultimate creates an ethereal bunker and locks the Infantry in place on a full 360 rotational MG emplacement. Allies in the bunker's area will receive damage reduction. The Revenant will be able to lay down heavy suppressive fire with the MG emplacement, but is unable to move from his position unless he cancels the ultimate early.

Sniper Ultimate - Zeitdilatation - This ultimate fires a large ethereal sphere out in front of the Sniper. Enemies caught in it are caught in a slow time effect for 2-3 seconds. (Think similar to Apollo ultimate) Enemies caught in this effect take more damage from the Sniper and have a higher multiplier on headshots, making it extremely deadly for snipers that can hit those headshots.

Medic Ultimate - Heilgas - This ultimate makes the Medic throw out a series of grenades. These grenades produce gaseous fields that apply damage over time to enemies, but healing over time to allies within the gas field.

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Effectively this hero concept is three heroes in one, allowing one to shift to the needs of the team and battlefield with a versatile kit. A jack of all trades that can specialize into specific roles, but if you try to make all of his forms viable, then you won't reach the peak for each individual one.
 
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