TopHatSilver
New member
We Already have some Anthro type characters, Like Billy, Vyper, Mo&Krill etc but i think it would be cool to have a Skunk based one that works like a Support type character. (this is my first time doing this please go easy and if you have any ideas for improvements, Questions about it or whatever i will try to respond)
Sylvester Smellwell (IDK Something) Would be an anthro skunk with a large bushy tail that runs a Fragrance shop as he is able to change the smell he produces, yet the reason he wants to join the ritual is because his business is currently going under due to a few negative reviews based on the fact he's a skunk, So he wants to ask the patron to Save their business and make skunks seem less like the bad guy, His abilities consist of using Scent clouds to help his teammates and defend against enemy attacks
Ability 1: Scent Wall;
Sylvester throws a Perfume bottle and makes a 8 meter wide 4 meter tall wall of scent where it lands, obscuring and stopping LOS and any enemy that passes through it will be Revealed for 4 Sec while the wall lasts for 7 seconds, Wall size would scale with Spirit.
T1 extends the wall's lifetime by 3 seconds and increases Reveal by 2 seconds.
T2 Allows charges and grants 1 charge
T3 Makes it so Allies who pass through the wall will be Obscured for 4 Seconds, making them not show on the map
Ability 2: Scent Shield;
Sylvester grants an Ally or himself a Shield that scales off Spirit and lasts for 12 Seconds (Starts off at 275 Shield Health)(Throws a Perfume bottle at them), While shield is active it grants the bearer a 3m/s speed boost and 45% increase to jump height, If broken it will explode and deal 100 base Spirit damage that scales and reveal any enemy within 5 meters of the bearer.
T1 Extends shield time by 3 seconds, and increases radius of Explosion by 3 meters
T2 Increases Speed boost by an additional 3m/s and base shield health by 75
T3 If were to take damage from a single source that would break shield and kill bearer, instead destroy shield and for each 50 damage over shield health increase the explosion size by 1 meter and damage by 15
Ability 3: Tail Smack;
Sylvester does a Spin and smashes his large tail into anyone in a 5 meter radius of him, Dealing Light melee damage that scales with Spirit, and knocking anyone hit back by 5 meters
T1 Increase Knockback distance by 3 Meters
T2 Anyone hit will be stunned for 0.65 Seconds, Deals Heavy Melee
T3 Allows to Hold Ability button down to charge for maximum 5 seconds, Every second increasing Knockback distance by 1 meter per second charged, and increasing stun by 0.15 per second charged
Ability 4: Scent-imental Cloud;
Sylvester channels for 5s and unleashes a scent cloud 15 meters around him from his tail, Allies that enter get a 3m/s Speed boost and start healing by 10 a second (scales with Spirit) while Enemies take 75 damage a Second, Are Revealed while within the cloud and for 2 seconds afterwards, The Cloud lasts for 12 Seconds
T1 Increases Speed boost by 5m/s, and healing by additional 10 per second
T2 Gain Unstoppable while casting Enemies reveal timer lasts 3 more seconds
T3 While in cloud allies Spirit increases by 30% and Enemies reduced by 20% (Oh my god this is so bad If you have a better one please Suggest)
their Weapon would be like a Paint Sprayer but a Perfume bottle, Spraying out in a 3.5 meter wide cone up to 15 meters in front, with an Alt fire shooting out a Perfume bottle that explodes on impact, and on direct hit reveals for 2 Seconds. Starts with 45 Ammo using 3 ammo a second and costing 15 ammo per alt fire shot, Dealing 38 DPS
-Range would increase with spirit: length growing by 0.012 and width by 0.008
-cant be affected by range affecting items
-Reloads by opening top and bringing tail to it, Dripping some scent from the tip in before closing top takes 2.35 Seconds
Light melee is a Small jab while Heavy is a Kick while being pushed forward by tail
Sylvester Smellwell (IDK Something) Would be an anthro skunk with a large bushy tail that runs a Fragrance shop as he is able to change the smell he produces, yet the reason he wants to join the ritual is because his business is currently going under due to a few negative reviews based on the fact he's a skunk, So he wants to ask the patron to Save their business and make skunks seem less like the bad guy, His abilities consist of using Scent clouds to help his teammates and defend against enemy attacks
Ability 1: Scent Wall;
Sylvester throws a Perfume bottle and makes a 8 meter wide 4 meter tall wall of scent where it lands, obscuring and stopping LOS and any enemy that passes through it will be Revealed for 4 Sec while the wall lasts for 7 seconds, Wall size would scale with Spirit.
T1 extends the wall's lifetime by 3 seconds and increases Reveal by 2 seconds.
T2 Allows charges and grants 1 charge
T3 Makes it so Allies who pass through the wall will be Obscured for 4 Seconds, making them not show on the map
Ability 2: Scent Shield;
Sylvester grants an Ally or himself a Shield that scales off Spirit and lasts for 12 Seconds (Starts off at 275 Shield Health)(Throws a Perfume bottle at them), While shield is active it grants the bearer a 3m/s speed boost and 45% increase to jump height, If broken it will explode and deal 100 base Spirit damage that scales and reveal any enemy within 5 meters of the bearer.
T1 Extends shield time by 3 seconds, and increases radius of Explosion by 3 meters
T2 Increases Speed boost by an additional 3m/s and base shield health by 75
T3 If were to take damage from a single source that would break shield and kill bearer, instead destroy shield and for each 50 damage over shield health increase the explosion size by 1 meter and damage by 15
Ability 3: Tail Smack;
Sylvester does a Spin and smashes his large tail into anyone in a 5 meter radius of him, Dealing Light melee damage that scales with Spirit, and knocking anyone hit back by 5 meters
T1 Increase Knockback distance by 3 Meters
T2 Anyone hit will be stunned for 0.65 Seconds, Deals Heavy Melee
T3 Allows to Hold Ability button down to charge for maximum 5 seconds, Every second increasing Knockback distance by 1 meter per second charged, and increasing stun by 0.15 per second charged
Ability 4: Scent-imental Cloud;
Sylvester channels for 5s and unleashes a scent cloud 15 meters around him from his tail, Allies that enter get a 3m/s Speed boost and start healing by 10 a second (scales with Spirit) while Enemies take 75 damage a Second, Are Revealed while within the cloud and for 2 seconds afterwards, The Cloud lasts for 12 Seconds
T1 Increases Speed boost by 5m/s, and healing by additional 10 per second
T2 Gain Unstoppable while casting Enemies reveal timer lasts 3 more seconds
T3 While in cloud allies Spirit increases by 30% and Enemies reduced by 20% (Oh my god this is so bad If you have a better one please Suggest)
their Weapon would be like a Paint Sprayer but a Perfume bottle, Spraying out in a 3.5 meter wide cone up to 15 meters in front, with an Alt fire shooting out a Perfume bottle that explodes on impact, and on direct hit reveals for 2 Seconds. Starts with 45 Ammo using 3 ammo a second and costing 15 ammo per alt fire shot, Dealing 38 DPS
-Range would increase with spirit: length growing by 0.012 and width by 0.008
-cant be affected by range affecting items
-Reloads by opening top and bringing tail to it, Dripping some scent from the tip in before closing top takes 2.35 Seconds
Light melee is a Small jab while Heavy is a Kick while being pushed forward by tail