Hero concept - Monk

FancyJello

New member
Hero concept - Monk
This is my first time using this so sorry in advance if this doesn't look pleasant.

Weapon: Uses a khakkhara (a ringed staff) spending defensive scriptures dealing weapon damage to the enemy.

1: A damage dealing skill.

I know its not super creative but having a damage dealing ability is the basic part of his kit. (plus I haven't came up with a full "idea" of what it would be yet.) So having a skill that does some sort of spirit damage is fine with me.

2: Yellow talisman that gives buffs to his teammates.
I've thought of three ways this can be used. I wasn't set on any of them so ima just list all of them here. First is the a classic shield of weapon and spirit damage. Second is a buff of luck for souls, getting extra souls or extra little buffs like from a sinner's sacrifice. Third is a small amount of healing and shared buffs from his 3.

3: Reciting scriptures.
Taking time out of actually playing the game to cast this ability to keep it always topped. Idk about the exact number of buffs it would be or what kind. But making it where you need to stop moving for a while and use it should reward you a lot.

Ult: Buffed up. (literally)
Top part of his body burst with mussels from over the years of training that rips his shirt. By using martial arts, he'll deal melee and spirit damage each punch.


Little addition (not part of the post).
I'm not too creative with everything for characters like names of abilities, lore, or actual damage numbers. I'm just looking to put the "core" idea out there. But I still love deadlock and would love to see an even more diverse cast of heros in it. A monk would fit in perfectly in the mix imo. Please give you're feedback on this! I also have other hero ideas but depending on if anyone likes this one I'll either post them or just keep them to myself.
 
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