[Hero Concept] Misha - Wrestling Champion

aim2win85

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He's big! He's strong! He's angry! He's Misha, the Wrestling Champion of the Bear Pit! No man is strong when compared to Misha! He WILL grab you! He WILL break you! He WILL laugh at you! He is Misha, and he will not lose to the weak worms of Deadlock!

Inspiration: Gilgamesh (Smite), Zangief (Street Fighter), Beowolf (Skullgirls), Crimson Desert (Unarmed/Grappling), Josuke Higashikata (JJBA Part 4) Sett (LoL), Tryndamere (LoL)

Backstory: Misha is a native-born Russian who traveled to America to pursue his carrier as a wrestler. He caught wind of the Bear Pit, an underground arena where money comes and goes. An arena where he can break anyone as bad as he wants. Being a brash and brutal fighter, he signed up right away and quickly became a fan favorite. However, one man kept him from immense fame and fortune: Jacob Lash. If Misha was going to get anywhere in this business, he had to destroy this cocky, arrogant, feeble man. As the Second Maelstrom sprang upon NYC, he heard Lash was going to participate, a perfect opportunity to wipe him off the board. With a burning rage in his brolic heart and dreams of renown, he decides to break Lash alongside anyone foolish enough to get in his way.

Design: Misha, being required to dress decent in the city, is in a tight button-up and slacks. Due to his HULKING MUSCLES, the sleeves have been blown off his shirt, as well as the buttons near the collar. Tears form around his chest, hardly being able to hold back his might. His pants fair no better, tearing around his quads. His arms and chest are clad in sigils, allowing arcane energy to further enhance his strength and body. His hands are calloused and his body has many scars, a physical declaration of his toughness and experience. He's bald with a short, bushy mustache.

In gameplay terms, Misha is a definitive bruiser initiator. He specializes in getting in close and dealing big damage, while also being able to take lots of damage. Due to the nature of being a wrestler, his range is rather bad, only being viable in close to mid range. Once he's in, however, he is a devastating force. He plays around being able to grab his foes and slam them down with extreme force, being able to dropkick them into objects and surfaces, and being able to bulk up and frighten his enemies as he approaches.

Weapon: Steel Bearings/ Skull Splitters
M1: Misha flicks a ball bearing with great force, dealing decent damage at a slow rate.
Ammo: 10
M2: Misha punches and chops in a short distance, dealing melee damage to foes struck.

Melee: Misha throws a straight.
Heavy Melee: Misha swings his arm back and releases a hard chop along the chest.

Ability 1: Fierce Grip
Cooldown: 30 seconds
Description: Misha raises his hands and sprints forward. Enemies within his trajectory are grabbed, locking their movement and abilities. He then slams them down with tremendous force, dealing huge melee damage and applying a short 1 second stun to those unfortunate enough to be grabbed. Fierce Grip can also be cast in the air, instead causing Misha to lunge in the air similar to Silver's Transformed ability 2, same effect as grounded cast. Can be alt-casted to instead pick up allies/minions/boxes/statues and throw them, dealing a moderate amount of weapon damage. Enemies can escape the grab with Dispel Magic in a similar fashion to Doorman's Luggage Cart.
T1: -15 second cooldown
T2: 15m increased sprint range and +1.2 second stun duration
T3: Now deals 100% Heavy Melee damage. When grabbing enemies and allies, will now grant a 5 second period to carry them before completing the action, allowing relocation.

Ability 2: Explosive Dropkick
Cooldown: 45 seconds
Description: Misha crouches down and charges up a mighty dropkick, gaining 20% Bullet & Spirit resistance. It channels the same way Yamato's Power Slash does, allowing an early cancel and reaching full power at the end of the charge. Based on charge, Misha releases a dropkick at varying ranges. When an enemy is hit, they are knocked back at a distance depending on charge. If they hit a wall, they take damage and are stunned in correlation to charge, maxing out at a 3 second stun and full ability damage. This dropkick and the collision with the wall both deal melee damage.
T1: +30% Bullet & Spirit resistance when charging ability
T2: -15 second cooldown
T3: Now deals 80% Heavy Melee damage. Deals 100% Heavy Melee damage if fully charged.

Ability 3: Unrelenting Advance:
Cooldown: 30 seconds
Description: Misha puffs out his chest and yells, granting himself 1.5m movement speed, 30% Bullet & Spirit resistance, and cleanses himself of non-ultimate debuffs. Enemies within 20m of him have their accuracy reduced by 40% and receive a 1.0m slow. While in this state, a large AoE circle is visible to all players to show the range of Misha's debuffs. The cooldown of the ability starts once the ability ends.
T1: +20% Bullet & Spirit resistance, +30% Debuff resistance
T2: Refreshes Fierce Grip on cast
T3: +1.5m move speed (+3m speed total). Restores 1 Stamina on cast and grants additional air control.

Ability 4: Colossal Lariat
Cooldown: 250 seconds
Description: Misha gathers all his might and begins to spin rapidly with his arms out. The speed at which he spins increases over time. While spinning, Misha creates a vortex that drags enemies in close to him. The size of the vortex also increases with his speed. Enemies being dragged in take repeated Spirit damage. Once the ability ends, Misha then strikes at whoever was dragged into him, causing them to be knocked back with tremendous force, dealing giant amounts of Melee damage. If an enemy hits a wall, they take a smaller amount of Melee damage and are slowed by 80% for 4 seconds.
T1: Increased duration by 10 seconds
T2: -70 second cooldown
T3: Enemies that hit the wall are also Stunned for 5 seconds

Misha is a rampant force that will trample anyone brave enough to stand in his way. With him on your team, your enemies will be reduced to dust in no time.
 
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