nathanieljbrill
Active member
You can imagine for the character model someone with a similar shape to viscous but blue and tentacles running down his back. When he uses his passive he expands into a circular jellyfish shape with the tentacles behind him.
This character is supposed to be slower and rely on stamina for movement more. He has ways of reducing damage and healing and being dangerous up close while having far range functionality imbedded in his gun. I think this character would be immense fun and I personally would want a character like this to play.
Base Stats
Health 570
Regen 3
Speed 6.0
Sprint 0.5
Stamina 3
Weapon
Gun has a 1.5 second buildup. Starts shooting 4 bullets per second, increases to 6 bullets per second. At the full buildup the gun shoots a shotgun blast of 15 pellets doing 3 damage each
The gun must start over the buildup every time the shotgun blast happens.
When you stop shooting before reaching the shotgun blast the buildup decays, and increases again when you start shooting.
The shotgun blast takes 1 ammo.
Bullet damage 10.
DPS with shotgun blast 80.
Boons
Health +40
Bullet damage +0.5
Shotgun damage +0.25
Spirit resist +1%
1. Tentacle Snatch
Connect to target enemy within 10 meters.
A tentacle connects you that cannot be stretched beyond it's initial length.
It deals 30dps with 100% lifesteal. Spirit scaling 0.2
If one person pulls on the tentacle then both will be moved that way. If both are moving their speed vectors that would stretch the tentacle cancel out. Whoever moves faster pulls the other.
Cooldown 40.
Seconds.
Duration 5 seconds.
Upgrade 1. -15s cooldown.
Upgrade 2. +30 damage.
Upgrade 3. +20% bullet and spirit lifesteal against the target.
2. Current
Create a current.
These can be made along rail lines (under them) or as a straight horizontal line connecting two rails depending which way you are facing.
+3 move speed while you are in them and half benefits to allies.
All heroes deal -30% damage while shooting in or through a current.
Radius 3 meters.
Length 50 meters.
Duration 5s
Upgrade 1. x3 Regen while in a current and for 4 seconds after.
Upgrade 2. Cooldown -10s. +1 sprint speed.
Upgrade 3. When the current is created it stuns enemies caught in it for 1 second and deals 200 spirit damage scales 1 with spirit.
3. Pulsation
Passive
+15% stamina regeneration.
When you use stamina you expand as a large jellyfish with +20% model size and deal damage to anyone you touch.
30% damage resistance while pulsing.
Spirit damage 60 scales 0.5 with spirit. 50% lifesteal.
Upgrade 1. +1 stamina
Upgrade 2. +40 base damage, +1 air dash, +1 air jump.
Upgrade 3. +0.7 spirit scaling, +10% stamina regeneration
4. Murky Depths
Cooldown 110 seconds.
Fall to the ground almost instantly when cast.
A wave moves along the ground at 15 meters per second.
When it reaches its full range it disappears. Doesn't go up walls but does go down them.
Anyone touched by the wave loses all stamina and has their maximum vision reduced to 10 meters for the duration.
The wave only reaches 2 meters off the ground.
Damage 50 spirit scaling 1. Lifesteal 100%.
Range 40 meters.
Duration 6 seconds.
Upgrade 1. +80 damage.
Upgrade 2. Wave height increased to 5 meters.
Upgrade 3. Duration +3 seconds.
This character is supposed to be slower and rely on stamina for movement more. He has ways of reducing damage and healing and being dangerous up close while having far range functionality imbedded in his gun. I think this character would be immense fun and I personally would want a character like this to play.
Base Stats
Health 570
Regen 3
Speed 6.0
Sprint 0.5
Stamina 3
Weapon
Gun has a 1.5 second buildup. Starts shooting 4 bullets per second, increases to 6 bullets per second. At the full buildup the gun shoots a shotgun blast of 15 pellets doing 3 damage each
The gun must start over the buildup every time the shotgun blast happens.
When you stop shooting before reaching the shotgun blast the buildup decays, and increases again when you start shooting.
The shotgun blast takes 1 ammo.
Bullet damage 10.
DPS with shotgun blast 80.
Boons
Health +40
Bullet damage +0.5
Shotgun damage +0.25
Spirit resist +1%
1. Tentacle Snatch
Connect to target enemy within 10 meters.
A tentacle connects you that cannot be stretched beyond it's initial length.
It deals 30dps with 100% lifesteal. Spirit scaling 0.2
If one person pulls on the tentacle then both will be moved that way. If both are moving their speed vectors that would stretch the tentacle cancel out. Whoever moves faster pulls the other.
Cooldown 40.
Seconds.
Duration 5 seconds.
Upgrade 1. -15s cooldown.
Upgrade 2. +30 damage.
Upgrade 3. +20% bullet and spirit lifesteal against the target.
2. Current
Create a current.
These can be made along rail lines (under them) or as a straight horizontal line connecting two rails depending which way you are facing.
+3 move speed while you are in them and half benefits to allies.
All heroes deal -30% damage while shooting in or through a current.
Radius 3 meters.
Length 50 meters.
Duration 5s
Upgrade 1. x3 Regen while in a current and for 4 seconds after.
Upgrade 2. Cooldown -10s. +1 sprint speed.
Upgrade 3. When the current is created it stuns enemies caught in it for 1 second and deals 200 spirit damage scales 1 with spirit.
3. Pulsation
Passive
+15% stamina regeneration.
When you use stamina you expand as a large jellyfish with +20% model size and deal damage to anyone you touch.
30% damage resistance while pulsing.
Spirit damage 60 scales 0.5 with spirit. 50% lifesteal.
Upgrade 1. +1 stamina
Upgrade 2. +40 base damage, +1 air dash, +1 air jump.
Upgrade 3. +0.7 spirit scaling, +10% stamina regeneration
4. Murky Depths
Cooldown 110 seconds.
Fall to the ground almost instantly when cast.
A wave moves along the ground at 15 meters per second.
When it reaches its full range it disappears. Doesn't go up walls but does go down them.
Anyone touched by the wave loses all stamina and has their maximum vision reduced to 10 meters for the duration.
The wave only reaches 2 meters off the ground.
Damage 50 spirit scaling 1. Lifesteal 100%.
Range 40 meters.
Duration 6 seconds.
Upgrade 1. +80 damage.
Upgrade 2. Wave height increased to 5 meters.
Upgrade 3. Duration +3 seconds.