Hero Concept: Odis "The octopus man"

alaskatank

New member
Background:
Odis officially is a fisherman off the coast of New York. Odis works aboard a fishing vessel that doubles as a front for a treasure-hunting crew that sells relics for cash. When money is involved You need muscle and that's Odis's Job.

Description:
Odis is a towering octopus man with tentacles for a beard. He wears an Aran sweater, a fisherman beanie, a pair of trousers, and can be seen with a fish on his back and a pipe in his mouth. He has a muscular build with a bit of a belly. Instead of arms, he has four tentacles for each hand. Beyond his octopus face and tentacle arms, the rest of him resembles that of a human.

Gun:
Single shot, high damage, Blunderbuss pistol

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Ability 1:

Kick nearby units dealing light melee damage and send them shooting forwards, does spirit damage to any units in their path, and hitting a wall will deal spirit damage to enemies briefly stunning them.

Upgrade 1:

cooldown reduction

Upgrade 2:

Increased spirit damage

Upgrade 3:

resets cooldown of Ability 3

Ability 2:

Grab a target with your arm lift them in the air and slam them down (in the direction you are facing when the ability ends).

Upgrade 1:

Spirit resistance-

Upgrade 2:

cooldown reduction

Upgrade 3:

Holding down the ability holds them in the air for 7s or until released. greatly decreases movement speed while carrying someone.

Ability 3:

Shoot your tentacle arms forward pulling yourself to the first thing you hit unit or surface.

Upgrade 1:

range

Upgrade 2:

increased move speed after

Upgrade 3:

Damages and increases bullet damage to enemies hit

Ability 4:

Slap an enemy with a fish doing high damage and interrupting abilities.

Upgrade 1:

Cooldown reduction

Upgrade 2:

Counts as a heavy melee hit

Upgrade 3:

replaces heavy melee hit with a weaker version of the fish slap

Note: all abilities upgrades, damage, and status effects are just to showcase the concept, not anything final.
 
Love the concept, I don’t know about the kick though. He seems very close range and so sending enemies away seems a bit counter intuitive. Also a 7 second cripple is insane, that number would need to come way down lol
 
Love the concept, I don’t know about the kick though. He seems very close range and so sending enemies away seems a bit counter intuitive. Also a 7 second cripple is insane, that number would need to come way down lol
My thought process is that with his second ability since you slam them down in whichever direction you are facing you can position them however you want. Then kick them in that direction wether it's a nearby wall or into your own team so that you can seperate people from their team. If you bought something like Majestic Leap, warp stone, or phantom strike you could jump on an enemy kick them away from their team or just away from their side of the map, follow up with his 3rd ability to get close to them again and finish them off. The kick is intended more as a utility then a main damage source.

I forgot to include it in the post but for the 7 second cripple i was thinking that when you are carrying an enemy your team can't shoot them or something along those lines. But the 7 second cripple was very much a concept idea not a concrete part of his character.
 
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