Visual outline: A troll with patchy white hair (crazed scientist style), no eyebrows, missing fingers and many visual burn scars. The character carries a spindle of wire, a flask of gunpowder, and a flask of coffee. Through copious amounts of caffeine intake the character is jittery, paranoid and often mistakes his coffee and gunpowder flasks to get another caffeine fix.
Abilities: My inspiration for these are from three wildly different games that have some very unique interactions. First the rocket artillery from Mount and Blade's Napoleonic Wars multiplayer expansion, the self damage and reflect from certain builds in Path of Exile, the regeneration from DotA 2's Huskar, and naturally the ultimate from DotA 2's Techies.
1. In-barrel fireworks launcher.
Ability, Charges, Skillshot, AoE, Nuke, Self-damage
The troll loads a firework into the barrel of its gun and releases a slow moving firework a great distance. The movement of the firework is erratic which makes it impossible to aim consistent shots at great distance, but devastating up close. The firework doesn't explode on impact but only after a set fuse. The resulting explosion causes a mini-stun or very short movement speed debuff. The explosion can hit the troll! (Inspiration:
not my video)
2. Gunpowder coffee.
Ability, Temporary buff, Reflect-damage, Movement
The troll imbibes a putrid mixture of coffee and gunpowder (that was accidentally mixed in), greatly improving movement speed and causing a percentage of all incoming damage to reflect to nearby enemies in the form of mini-explosions. This explosion can hit the caster but can not in turn cause this self damage to reflect again. Reflected damage scales with spirit. Any debuffs caused to the troll during the coffee is also reflected to nearby enemies.
3. Tainted troll Blood.
Passive, Health Regen, Self-damage amplification
Like many classic fantasy tropes this troll rapidly regenerates the more injured it becomes, providing an important element of self-sustain making 2. viable. Contrary to popular tropes the more healthy the troll is the more damage it takes, and the lower health it has the less damage it takes. This means inflicting self-damage at high health will synergize with 2. if it's up, but otherwise be a great downside if caught unaware.
4. Box of fireworks.
Ultimate Ability, AoE, Self-damage, Trap, Channeled
The troll channels for 1 second to set-up a box of fireworks and begin laying out wire. Wherever the troll moves for an amount of seconds after first successfully channeling this ability it will leave behind a thick trail of fusing (or gunpowder). When the fusing laying timer expires the troll will leave a detonator behind that anyone can press (pressure pad, melee, or shoot-trigger?). At any time while the fusing is being laid the troll may also choose to light the fuse. The fuse quickly snakes towards the box of fireworks and explodes. This explosion can hit the troll!
Considerations: I think the idea of a damage and debuff reflect hero can be an interesting addition to the game that hopefully makes people think twice before blindly firing their abilities through veils or throwing their silence waves out willy-nilly. I also believe the fireworks launcher displayed in the inspiration video is greatly satisfying to fire and hit things with so I can't see why it wouldn't also be fun to hit cross map fireworks in deadlock.
Abilities: My inspiration for these are from three wildly different games that have some very unique interactions. First the rocket artillery from Mount and Blade's Napoleonic Wars multiplayer expansion, the self damage and reflect from certain builds in Path of Exile, the regeneration from DotA 2's Huskar, and naturally the ultimate from DotA 2's Techies.
1. In-barrel fireworks launcher.
Ability, Charges, Skillshot, AoE, Nuke, Self-damage
The troll loads a firework into the barrel of its gun and releases a slow moving firework a great distance. The movement of the firework is erratic which makes it impossible to aim consistent shots at great distance, but devastating up close. The firework doesn't explode on impact but only after a set fuse. The resulting explosion causes a mini-stun or very short movement speed debuff. The explosion can hit the troll! (Inspiration:
2. Gunpowder coffee.
Ability, Temporary buff, Reflect-damage, Movement
The troll imbibes a putrid mixture of coffee and gunpowder (that was accidentally mixed in), greatly improving movement speed and causing a percentage of all incoming damage to reflect to nearby enemies in the form of mini-explosions. This explosion can hit the caster but can not in turn cause this self damage to reflect again. Reflected damage scales with spirit. Any debuffs caused to the troll during the coffee is also reflected to nearby enemies.
3. Tainted troll Blood.
Passive, Health Regen, Self-damage amplification
Like many classic fantasy tropes this troll rapidly regenerates the more injured it becomes, providing an important element of self-sustain making 2. viable. Contrary to popular tropes the more healthy the troll is the more damage it takes, and the lower health it has the less damage it takes. This means inflicting self-damage at high health will synergize with 2. if it's up, but otherwise be a great downside if caught unaware.
4. Box of fireworks.
Ultimate Ability, AoE, Self-damage, Trap, Channeled
The troll channels for 1 second to set-up a box of fireworks and begin laying out wire. Wherever the troll moves for an amount of seconds after first successfully channeling this ability it will leave behind a thick trail of fusing (or gunpowder). When the fusing laying timer expires the troll will leave a detonator behind that anyone can press (pressure pad, melee, or shoot-trigger?). At any time while the fusing is being laid the troll may also choose to light the fuse. The fuse quickly snakes towards the box of fireworks and explodes. This explosion can hit the troll!
Considerations: I think the idea of a damage and debuff reflect hero can be an interesting addition to the game that hopefully makes people think twice before blindly firing their abilities through veils or throwing their silence waves out willy-nilly. I also believe the fireworks launcher displayed in the inspiration video is greatly satisfying to fire and hit things with so I can't see why it wouldn't also be fun to hit cross map fireworks in deadlock.