Chad
New member

Extremely rough sketch
Design notes: Dalton's jacket is riddled with bullet holes but he is unscathed. Potentially has some golden teeth or all of his teeth are golden. May also have a four leaf clover pin.
Dalton is always turned around (He is facing the camera at all times) to show how much confidence and trust he has in his luck. This means Dalton walks backwards and takes long strides backwards while running. (Does everything while turned around)
Dalton also closes his eyes while he fires his gun.

Primary Weapon: Dual Pistols (Fingers crossed styled gun)

Credit to VectorPortal for the hand vector used.
Left Click shoots the pistols one at a time (good rate of fire)
Right Click shoots both pistols at the same time. This counts as one combined bullet and does more than a left click bullet. Low rate of fire. (Better to use this with Coin Flip ability)
Touch Wood / Knock on Wood : Innate Passive: Every wooden box has a guaranteed drop for this character. (Soul amount could be toned down specifically for boxes he breaks)
1. Coin Flip - Toss a coin forwards (technically over and behind his shoulder) - shooting the coin will make it redirect the bullet towards the closest enemy player in its range.
T1 - A chance for the coin to be a salt shaker. Salt shaker does AOE when shot and still bounces the bullet.
T2 - A coin is spawned from enemies killed that you assisted or final hit.
T3 - The coin can be shot an extra time/s before becoming null.
2. Bag of Holding - Pulls out a specific item depending on what he requires at the time. (Size of the objects he takes out of the small bag doesn't make sense. The small Bag is magical and he can pull out objects and varying sizes)
If Above 66% Health = Bring out a classic circular black bomb that detonates after a set time, Dalton is knocked upwards and backwards slightly after detonation (Somewhat similar to Apollo's 1) [Could mess up his hair, jacket temporarily with]
Below 66% but above 33% = Begin Stumbling just as you take a pedestal mirror out of the bag. He swings it, upon hitting the first enemy, it damages and curses them (breaking and shattering the mirror). (Maybe hitting nothing will curse Dalton as he may end up dropping the mirror)
Below 33% = AOE Heal (Champagne/or some sort of food delicacy)
3. Cower - Cower as you become immune to bullets. Upon ending this channel, Dalton dusts himself off, gaining temporary bullet evasion and silencing anyone near him.
Bouncing up and down, ducking and weaving kind've procedural animation (the animation makes him look scared though, in regards that both his arms are level with his head)
Taking spirit damage during cower may increase his movement speed temporarily. (Could be a tier upgrade)
4. Can't Kill Me...
Become unkillable for 5 seconds. Your bullets also gain bullet life steal for the duration.
Thanks for reading!