leonmueller28
New member

Hey everyone!
Been working on this concept that I think could fit really nicely into the game both gameplay- and lore-wise. Tried to go for a movement / support hero focusing on heal and player size.
Abilities (full Ability cards down below):
- Fired Skin:
Gain ~125 barrier and ~60% melee resist for a short time; reflects ~35% melee damage and releases spirit shards.
- Back to the Roots:
Split into fragments gaining ~10% move speed and reduced player size but losing ~10% HP/resist; fragments return dealing ~60 damage and 30% slow.
- Overgrowth:
Periodically drop healing patches that restore ~120 HP, give +1 stamina, and slow/bleed enemies (up to 4 patches, ~20s duration).
- Living Monument:
Transform into an immobile golem with ~60% damage resistance, +50 healing/sec aura, 20% ally damage buff, and ~40% enemy slow in a ~12m radius.
Some ability stats probably need adjustment but i think the core idea could work quite well.
Especially Back to the Roots might be a little challenge to dynamically adjust the Hero model; alternatively he could just shrink a bit. Obviously, if you get small enough, you can enter the tunnels
Overgrow also could use some more consideration; timing- and power-wise.
Anyway I would love to hear your thoughts, feedback, or any ideas you’d add or change.


