void404
New member


Kit explanation:
I’m not very experienced with balance or ability design, so the numbers may be inaccurate. My goal was to create a mobile support who could quickly save a teammate from a critical situation, move around the map quickly, and also be able to escape dangerous situations on his own.
I used instant healing values, since healing per second can often be insufficient in urgent moments.
His core gameplay would revolve around balancing damage and healing. He wouldn’t be able to heal constantly, because his abilities consume his own HP. This is justified by the lore: the character draws power from inflicting pain on himself and prolonging his own suffering, which would also be reflected in the gameplay.
For example, when he is low on HP, his speed and damage increase, since at that point he would be mostly ineffective as a healer.
I also tried not to make his kit too complicated or give him a very high skill ceiling. I was thinking about a character like Soraka, but with more mobility and playmaking potential.

Lore
When the Maelstrom shattered the boundaries between worlds, Angel already knew the taste of loss.
He was a loyal servant of his Patron, her voice among mortals. He spread her faith, found new followers, forged pacts, persuaded, guided, and delivered judgments where mercy was not required.
But when she fell, he was powerless.
Grief transformed him. The Divine Light was lost, leaving his eyes blind to the world he once guided. Every step he takes is a shadow of what once shone, a reflection of the Patron’s absence. Through self-imposed suffering, he seeks truth and the power to reclaim what was lost. Every trial he endures, every pain he bears, is a vow he gives to himself and to the memory of his Patron.
For years he wandered the world in search of forbidden knowledge, tracing ancient rites and listening for echoes of powers. He did not preach, nor did he seek followers, yet stories followed him.
Without his consent, a small cult began to gather around these rumors, worshipping the idea of a being who grants peace through suffering. He neither confirmed nor denied them.
Now he enters the Ritual to bring his Patron back.
Explanation:
According to tradition, Seraphim are the angels closest to God. They burn with love for God and radiate divine light, yet they cannot look directly upon that light and cannot fully comprehend the divine will.
My angel is essentially a seraph deprived of the light of their God. Because of this, his halo is breaking apart and his wings are falling away. His nature is changing, yet he is not truly fallen, it is something in between, a distorted faith.
Seraphim traditionally have six wings, but I left my angel with only three and a crumbling halo. He is also blind, because he has lost the light of his God.
I worked through several versions of the story, since a fall can also be caused by one’s own ego or pride. But in the end I chose grief as the main cause. The grief of a holy being should be something truly profound and endless. That is why three hearts rot within him, and the suffering is constantly prolonged by his own hand, sustaining his fading faith in a dead Patron.
I would describe this character as morally grey, since he truly believes his intentions are good, yet his actions are highly questionable, and he is also gradually losing his composure. So not a kind, gentle Angel, but rather one who would do anything to bring his God back.
I was happy to discover hints of angels in the game, and I hope that one day we will have an Angel character.


Sorry for any mistakes, English is not my native language.





