coiil
Member
Blitz
Smoking Assaultbot
Weapon – Fire Cannon Arm: 18 Ammo, 3.4 Bullets Per Second, 21 Bullet Damage, 280 m/s Bullet Velocity, 2.65 Reload Time (Drinks a gascan to reload)
Primary: Projectile, Medium Range (22-48m Damage fall off) Charge Up (Shots can be charged to consume up to 3 ammo, trippling its damage/range. Charge time is based on RoF)
Secondary: Zoom In.
Melee – Flaming Sword Arm.
Nitroboost: Use while dashing to extend the dash's distance by +12m, and duration by 1s. If you run into a unit/terrain, you stop dashing and release an explosion that deals 6x the remaining dash distance as spirit damage in a 5m radius.
11s CD.
LvL 1: -3s CD.
LvL 2: Stuns the enemy you collide with for 1.2s.
LvL 5: +8m Dash Distance.
Whirlwind Of Steel: (Channeling) Whirl your sword arm around you for up to 2s, parrying all attacks and bullets that fly within a 3m radius. Parried bullets are reflected back towards the enemy, and parried melee attacks are returned with an instant melee attack.
1 Charge, 19s Charge Replenish, 2s CD.
LvL 1: +1 Charge.
LvL 2: You can move at half speed while channeling.
LvL 5: Apply a melee attack to enemies in a 3m radius each second.
Heat Wave: (Toggle) While active, your melee attacks consume 4 ammo to release a 3m long, 1m wide wave of fire in the direction you're swinging. The wave has a 8m range, and deals your melee damage +4x your bullet damage to enemies.
0s CD.
LvL 1: +4m Wave range.
LvL 2: Heavy melee attacks drain 2 more ammo, and release a radial flame wave.
LvL 5: +30% Heat Wave attack melee speed.
Flamethrower: Fires a steady 1.5m wide stream of fire up to 30m out of your weapon for 8s. Enemies touching the flame take 200 spirit DPS, and surfaces struck by it are set of fire for 12s. Burning surfaces emit a 1.5m wide, 6m high flame wall that deals 50% of Flamethrower's DPS to enemies touching it.
120s CD.
LvL 1: Aiming at a burning surface increases the DPS of the flame wall by 50% each second.
LvL 2: Flame walls silence enemies inside.
LvL 5: +100 DPS.
Smoking Assaultbot
Weapon – Fire Cannon Arm: 18 Ammo, 3.4 Bullets Per Second, 21 Bullet Damage, 280 m/s Bullet Velocity, 2.65 Reload Time (Drinks a gascan to reload)
Primary: Projectile, Medium Range (22-48m Damage fall off) Charge Up (Shots can be charged to consume up to 3 ammo, trippling its damage/range. Charge time is based on RoF)
Secondary: Zoom In.
Melee – Flaming Sword Arm.
Nitroboost: Use while dashing to extend the dash's distance by +12m, and duration by 1s. If you run into a unit/terrain, you stop dashing and release an explosion that deals 6x the remaining dash distance as spirit damage in a 5m radius.
11s CD.
LvL 1: -3s CD.
LvL 2: Stuns the enemy you collide with for 1.2s.
LvL 5: +8m Dash Distance.
Whirlwind Of Steel: (Channeling) Whirl your sword arm around you for up to 2s, parrying all attacks and bullets that fly within a 3m radius. Parried bullets are reflected back towards the enemy, and parried melee attacks are returned with an instant melee attack.
1 Charge, 19s Charge Replenish, 2s CD.
LvL 1: +1 Charge.
LvL 2: You can move at half speed while channeling.
LvL 5: Apply a melee attack to enemies in a 3m radius each second.
Heat Wave: (Toggle) While active, your melee attacks consume 4 ammo to release a 3m long, 1m wide wave of fire in the direction you're swinging. The wave has a 8m range, and deals your melee damage +4x your bullet damage to enemies.
0s CD.
LvL 1: +4m Wave range.
LvL 2: Heavy melee attacks drain 2 more ammo, and release a radial flame wave.
LvL 5: +30% Heat Wave attack melee speed.
Flamethrower: Fires a steady 1.5m wide stream of fire up to 30m out of your weapon for 8s. Enemies touching the flame take 200 spirit DPS, and surfaces struck by it are set of fire for 12s. Burning surfaces emit a 1.5m wide, 6m high flame wall that deals 50% of Flamethrower's DPS to enemies touching it.
120s CD.
LvL 1: Aiming at a burning surface increases the DPS of the flame wall by 50% each second.
LvL 2: Flame walls silence enemies inside.
LvL 5: +100 DPS.
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