Testwamore
Member
Lore: In progress
Aesthetics:
Version 1:

Version 2: An actual roach

Version 3: A swarm of flies contained by human skin, making a humanoid figure
Desperate - Chaotic - Living Bomb
Her kit relies on heavy spirit damage, that can be avoided if you run away or coordinate. However, she can also do risky dives and chase you where you think you are safe.
Gun:
Shotgun that fires 2 shots, 5 bullets each. The first one is fired in a "+" spread, the second in "x" spread.
4 Stamina, bucket 2.
Ability 1:
Hazardous Swarm [20s CD]
Sends a giant swarm of flies that flies slowly forward for 1 second. Then it will follow the closest enemy within 10 meters. dealing 80 + 1.8 damage on contact. The swarm exists for 6 seconds.
Deals half damage to passing creeps.
[The swarm stays in place for its duration if it cannot find a target, basically becoming a mine]
[The speed of the projectile is just like Wraith's Telekenesis, however it has a limited time and people can run away from it. Also it is possible to kite the swarm between 2 players]
[This ability can just as well be used as hero targeted, without 1 second wind up time]
T1: -5s CD
T2: 60 damage, +5 meter radius, now scales with spirit
T3: Creates a 2 extra swarms that deal half the damage [The swarms fly at a 30 degree interval]
Ability 2:
Fly's Flight [25s CD]
Fly forward for 3 + 0.01 seconds.
Press Shift / Ctrl to travel up or down
[Kelvin's Ice Path without the path itself.]
T1: -5s CD
T2: Reloads your weapon on cast
T3: Gain +10 bonus weapon damage during cast
Ability 3:
Hive Epicenter [30s CD] [duration 10 + 0.005 seconds]
Attach a fly swarm to an enemy or ally, that deals damage 30 + 0.65 to enemies 15m around the target.
[Dark Seer's Ion Shell]
[Can be applied just like Bebop's bomb]
T1: +5m range
T2: Affected enemies are slowed down 30%
T3: The host takes half the damage dealt
T3 alternative: Become charged, gain extra charge
Ability 4:
Acid Explosion [120s CD] [15m cast range]
Place a cocoon on any surface for 12 seconds, if you die during its duration, you respawn within 2 seconds with half HP at its location. The cocoon has 400 + 2 health.
While the cocoon is out, you can activate the ability again to instantly explode, dealing 300 + 1.9 damage in 10m radius.
[Has a clear visual indication for the enemies that the cocoon is out and the hero can explode, for example, a green glow, just like SC2 Baneling]
[The cocoon can be placed on the floor, on the ceiling, but it has 2 second cast time, so it's not usefull mid fight. Also you will be stunned for 2 seconds on death]
[Basically become GLA's Terrorist or old Techies' suicide squad attack!]
[Just like any other abilities it keeps the theme - you can run away from it]
T1: Refund half CD on cocoon death.
T2: +10m cocoon cast range
T3: Apply 1 second stun to affected enemies.
Aesthetics:
Version 1:

Version 2: An actual roach

Version 3: A swarm of flies contained by human skin, making a humanoid figure
Desperate - Chaotic - Living Bomb
Her kit relies on heavy spirit damage, that can be avoided if you run away or coordinate. However, she can also do risky dives and chase you where you think you are safe.
Gun:
Shotgun that fires 2 shots, 5 bullets each. The first one is fired in a "+" spread, the second in "x" spread.
4 Stamina, bucket 2.
Ability 1:
Hazardous Swarm [20s CD]
Sends a giant swarm of flies that flies slowly forward for 1 second. Then it will follow the closest enemy within 10 meters. dealing 80 + 1.8 damage on contact. The swarm exists for 6 seconds.
Deals half damage to passing creeps.
[The swarm stays in place for its duration if it cannot find a target, basically becoming a mine]
[The speed of the projectile is just like Wraith's Telekenesis, however it has a limited time and people can run away from it. Also it is possible to kite the swarm between 2 players]
[This ability can just as well be used as hero targeted, without 1 second wind up time]
T1: -5s CD
T2: 60 damage, +5 meter radius, now scales with spirit
T3: Creates a 2 extra swarms that deal half the damage [The swarms fly at a 30 degree interval]
Ability 2:
Fly's Flight [25s CD]
Fly forward for 3 + 0.01 seconds.
Press Shift / Ctrl to travel up or down
[Kelvin's Ice Path without the path itself.]
T1: -5s CD
T2: Reloads your weapon on cast
T3: Gain +10 bonus weapon damage during cast
Ability 3:
Hive Epicenter [30s CD] [duration 10 + 0.005 seconds]
Attach a fly swarm to an enemy or ally, that deals damage 30 + 0.65 to enemies 15m around the target.
[Dark Seer's Ion Shell]
[Can be applied just like Bebop's bomb]
T1: +5m range
T2: Affected enemies are slowed down 30%
T3: The host takes half the damage dealt
T3 alternative: Become charged, gain extra charge
Ability 4:
Acid Explosion [120s CD] [15m cast range]
Place a cocoon on any surface for 12 seconds, if you die during its duration, you respawn within 2 seconds with half HP at its location. The cocoon has 400 + 2 health.
While the cocoon is out, you can activate the ability again to instantly explode, dealing 300 + 1.9 damage in 10m radius.
[Has a clear visual indication for the enemies that the cocoon is out and the hero can explode, for example, a green glow, just like SC2 Baneling]
[The cocoon can be placed on the floor, on the ceiling, but it has 2 second cast time, so it's not usefull mid fight. Also you will be stunned for 2 seconds on death]
[Basically become GLA's Terrorist or old Techies' suicide squad attack!]
[Just like any other abilities it keeps the theme - you can run away from it]
T1: Refund half CD on cocoon death.
T2: +10m cocoon cast range
T3: Apply 1 second stun to affected enemies.