Hero - Shadow Wizard

ziz4030

Active member
gun - long range heavy hitter

alt fire - fast side arm pistol uses 30% of ammo per shot

1 - Shadow Ball - Hold to deal damage over time around you then release to throw an expanding sphere that damages enemies with a bonus based on the total damage done. If it hits a wall deals the damage in a wide cone in the direction the wall faces.

Upgrades

1 - +3m max sphere width
2 - dps slows fire rate 40%
5 - +2 multishot

2 - Umbral - Throw a creature that torments the first enemy hit to reduce weapon accuracy and deal dps. If it travels far enough without hitting an enemy it splits into three that home in on enemies.

Upgrades

1 - +15 dps
2 - 15% of enemy screen is blocked around crosshairs
5 - umbrals return after latch ends to heal you for 80% of total dps dealt

3 - Dark Pulse - Passively your Parry has a lower Cooldown and releases a Spirit Damage Pulse when it ends. Parries that Block Melees cause a second half damage pulse to be released shortly after the first.

Upgrades

1 - pulse reduces enemy melee speed by 15% for 7s
2 - successful parries deal additional spirit damage to the parried enemy when the second pulse procs
5 - 20% increased melee speed and your melee becomes a skillshot if no enemy is hit

4 - Convergence - Create an shadow vortex that expands. Four dps beams travel along the area from the outer edges of the full area to meet at the center. When this occurs their combined dps is dealt in the full area for a duration.

Upgrades

1 - +3m starting radius and +4m total radius
2 - periodically mini-stuns as it expands
5 - instant kills enemies in the center when beams meet and +2 beams
 
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