coiil
Member
Deadbolt:
(Skeleton locksmith)
Weapon – Bone Ballista: Massive crossbow of bone and chains, launching skeletal bolts. Long Range, Heavy Hitter, Single Reload.
5 Ammo, 1.75 Bullets Per Second, 58 Bullet Damage, 0.6s Reload Time, 320 m/s Bullet Velocity.
Bone Shards: (Channeling) Has charges equal to your max ammo, and restores 1 charge on Reload. Shoots bone shards out of your crossbow, costing 1 charge per second you channel. Shards have a wide Scattershot, Short Range, deal 25% bullet damage, and shoot 10 bullets per second that knock enemies 0.5 meters back on hit.
2s CD.
LvL 1: Shards deal +3 spirit damage.
LvL 2: Bone Bolts/Shards pierce enemies they kill.
LvL 5: +20% Shard bullet lifesteal.
Ankle Lock: Sets a beartrap up at your feet over 1s. Trap are invisible, last 300s, have HP equal to 15% of your max, and slam shut on the first enemy to step them (1m AoE) Locked enemies are immobilized, and take 30 spirit DPS until the trap is destroyed.
2 Charges, 1s CD, 27s Charge Replenish.
LvL 1: +20 DPS.
LvL 2: +10% Trap HP
LvL 5: +300s Duration.
Rib Cage: Causes a 3m diameter, 15m tall rib to erupt from the target surface. Ribs block units, have HP equal to 30% of your max, and lasts 10s. When a rib is destroyed, it falls over (Or down if on a wall/ceiling) dealing 100 spirit damage and stunning enemies it lands on for 1s. You can damage your own ribs, and ribs can erupt from other ribs.
3 Charges, 30 Meter Range, 1s CD, 35s Charge Replenish.
LvL 1: +1 Max charge.
LvL 2: +90 Spirit damage.
LvL 5: +10s Duration.
Skeleton Key: (Passive) Restores 1 ammo when you kill an enemy, and 1 charge to each ability when you kill a hero. Can be activated to restore 1 charge to each of your abilities at the cost of 25% of your max HP, over a 2s channel time.
16s CD.
LvL 1: +1 Ammo on kill.
LvL 2: -8s CD.
LvL 5: -1s Channel time.
(Skeleton locksmith)
Weapon – Bone Ballista: Massive crossbow of bone and chains, launching skeletal bolts. Long Range, Heavy Hitter, Single Reload.
5 Ammo, 1.75 Bullets Per Second, 58 Bullet Damage, 0.6s Reload Time, 320 m/s Bullet Velocity.
Bone Shards: (Channeling) Has charges equal to your max ammo, and restores 1 charge on Reload. Shoots bone shards out of your crossbow, costing 1 charge per second you channel. Shards have a wide Scattershot, Short Range, deal 25% bullet damage, and shoot 10 bullets per second that knock enemies 0.5 meters back on hit.
2s CD.
LvL 1: Shards deal +3 spirit damage.
LvL 2: Bone Bolts/Shards pierce enemies they kill.
LvL 5: +20% Shard bullet lifesteal.
Ankle Lock: Sets a beartrap up at your feet over 1s. Trap are invisible, last 300s, have HP equal to 15% of your max, and slam shut on the first enemy to step them (1m AoE) Locked enemies are immobilized, and take 30 spirit DPS until the trap is destroyed.
2 Charges, 1s CD, 27s Charge Replenish.
LvL 1: +20 DPS.
LvL 2: +10% Trap HP
LvL 5: +300s Duration.
Rib Cage: Causes a 3m diameter, 15m tall rib to erupt from the target surface. Ribs block units, have HP equal to 30% of your max, and lasts 10s. When a rib is destroyed, it falls over (Or down if on a wall/ceiling) dealing 100 spirit damage and stunning enemies it lands on for 1s. You can damage your own ribs, and ribs can erupt from other ribs.
3 Charges, 30 Meter Range, 1s CD, 35s Charge Replenish.
LvL 1: +1 Max charge.
LvL 2: +90 Spirit damage.
LvL 5: +10s Duration.
Skeleton Key: (Passive) Restores 1 ammo when you kill an enemy, and 1 charge to each ability when you kill a hero. Can be activated to restore 1 charge to each of your abilities at the cost of 25% of your max HP, over a 2s channel time.
16s CD.
LvL 1: +1 Ammo on kill.
LvL 2: -8s CD.
LvL 5: -1s Channel time.