micbenso66
Active member
This item adds thematic mobility in the form of extra speed and dash distance to go along with melee charge distance, base weapon damage, extra melee damage plus the melee stacking debuff. Total Cost 4250
Idea behind this 2-fold, upgrade for melee charge for a melee item for a gun slot but also an anti heal item that takes place of toxic bullets. It purposefully does not have any defensive stats on in despite being a close range/melee based item. Obviously pairs with other melee items but also items like kinetic dash and sup stam for mobility (a form of utility and defense on its own).
Bagh nakh (Tiger Claw) T3 Weapon (+14%)
Weapon
Costs 4250
Upgrade of Melee Charge
Maintains all of HMC passives
M/S +1
Dash distance +20%
+20% Melee Damage.
Tigers pounce
Passive: 4 seconds (affected by cdr)
Melee Attacks apply a bleed effect that deals damage equal to a lite melee attack as bullet damage over 3 seconds (affected by resistances). Reduces healing effectiveness by 13%.
Multiple applications stack and refreshes duration, Max 3 stacks. (affected by duration)
Idea behind this 2-fold, upgrade for melee charge for a melee item for a gun slot but also an anti heal item that takes place of toxic bullets. It purposefully does not have any defensive stats on in despite being a close range/melee based item. Obviously pairs with other melee items but also items like kinetic dash and sup stam for mobility (a form of utility and defense on its own).
Bagh nakh (Tiger Claw) T3 Weapon (+14%)
Weapon
Costs 4250
Upgrade of Melee Charge
Maintains all of HMC passives
M/S +1
Dash distance +20%
+20% Melee Damage.
Tigers pounce
Passive: 4 seconds (affected by cdr)
Melee Attacks apply a bleed effect that deals damage equal to a lite melee attack as bullet damage over 3 seconds (affected by resistances). Reduces healing effectiveness by 13%.
Multiple applications stack and refreshes duration, Max 3 stacks. (affected by duration)