The Melee Charge Upgrade (4250 weapon)

It provides range, utility, damage, defense, burst and mobility.

But because you think this,


You wont accept anyone's feedback.
It provides range and mobility, with a little bit of damage. It does not provide defense, perhaps you mean mobility. It does not provide burst, perhaps you mean range. It does not provide utility. Perhaps you mean mobility. You comments don't make sense that's why I'm not agreeing.
 
Never let bro cook again xd
P.S.
Melee cencel is not the thing that should exist in the game at all
I strongly disagree, but I would point out that if they removed the momentum from heavy melee cancels then this item would simply not have the momentum from the cancel, and would fit fine into how you want the game to be.
 
It provides range and mobility, with a little bit of damage. It does not provide defense, perhaps you mean mobility. It does not provide burst, perhaps you mean range. It does not provide utility. Perhaps you mean mobility. You comments don't make sense that's why I'm not agreeing.
Range: Having a bullet do heavy melee damage from any distance
Mobility: Being able to HMC even faster then with Fleetfoot
Damage: Stacking melee damage from multiple melee/bullet items all stack to a lot of damage.
Defence: Lifestrike sustain/benefits from any distance (yes, you have to buy it, but every melee build already gets Lifestrike)
Burst: Having a bullet do heavy melee damage in one bullet
Utility: all the benefits I already mentioned by combining this item with other melee items.
 
Like I said you're just describing range and mobility. It adds very little extra damage itself and certainly doesn't provide burst damage.

The thing is this is not better than fleetfoots for hmc. The cooldown is short enough to hmc when you want with fleetfoot. What yiu'd really want is to hmc twice in a row which would require multiple items. Additionally if you're using hmc to get into a fight then you can't use this item for 12s in the fight, so then you've reduced this item to a worse fleetfoot. If you use it in the fight though to hit someone getting away or to hit someone and close in on them, this item will see one use in any given fight unless it goes on very long (then you'd get 2), not adding any more damage, but a skill shot that simply allows you to apply your damage at your current rate.
 
It provides range and mobility, with a little bit of damage. It does not provide defense, perhaps you mean mobility. It does not provide burst, perhaps you mean range. It does not provide utility. Perhaps you mean mobility. You comments don't make sense that's why I'm not agreeing.
See mr. mindish's comment.

On top of this,

it literally increases both bullet and heavy melee damage (damage)

It litterally increases distance traveled (mobility)

it literally provides additional health (defense)

It literally provides a ranged melee attack (ranged)

It literally allows for heavy melee cancel plus heavy melee charge can be used for a variety of things like getting on top of structures without using any stamina (utility)

and when you combine a headshot bullet with a heavy melee charge damage (plus any other items you happen to have but you like to view things in a vaccuum so im going to just use this item) that is literally burst damage.

It does everything I said, which other people have compounded on.

And my feed back was it was simply too cheap. Not that it does too much.

It does too much for the cost.
 
See mr. mindish's comment.

On top of this,

it literally increases both bullet and heavy melee damage (damage)

It litterally increases distance traveled (mobility)

it literally provides additional health (defense)

It literally provides a ranged melee attack (ranged)

It literally allows for heavy melee cancel plus heavy melee charge can be used for a variety of things like getting on top of structures without using any stamina (utility)

and when you combine a headshot bullet with a heavy melee charge damage (plus any other items you happen to have but you like to view things in a vaccuum so im going to just use this item) that is literally burst damage.

It does everything I said, which other people have compounded on.

And my feed back was it was simply too cheap. Not that it does too much.

It does too much for the cost.
For the record, I think it's good as is. But what version of the item would you like for the cost? Momentum is cancelled so there is no mobility? Higher cooldown? Damage falloff?
 
For the record, I think it's good as is. But what version of the item would you like for the cost? Momentum is cancelled so there is no mobility? Higher cooldown? Damage falloff?
In my mind, something along the lines of (still might be too much but closer to what you are wanting to make as far as power spikes go):

Projectile Punch t3 Weapon (+14%)
Weapon
Costs 4250
Upgrade of Melee Charge
+10% weapon damage
+40% Heavy Melee Distance
+20% Melee Damage.
+125 bonus health
Passive: Cooldown 12 seconds.
Normal melee charge passives +20% heavy melee damage.
Active: 22 (or more) seconds
Cancel your next heavy melee causing your next bullet to deal heavy melee damage and proc melee effects. Bullet is treated as normal weapon projectile.
 
The issue is having a bullet do Heavy Melee damage and proc effects. Say you've saved for Lifestrike, Projectile Punch and Spirit Snatch. With one bullet, you could:
-Reload your gun + add extra ammo
-Apply 60% movement slow
-Steal 12% Spirit Resist
-Steal 26 Spirit Power
-Heal yourself by 55% of the bullet's damage + an additional 110hp
Not to mention, the bullet acts like a Heavy Melee attack, so a cross-map shot (that would normally do about 3 damage) would apply all these debuffs, an extra 80% melee damage on top of the added weapon damage bonuses applied by other weapon items, and doesn't account for damage falloff. All of this, behind a 12 second cooldown.
It is expensive to get all of the melee items ($11,250), but in the long run it'd always be worth getting since you'd do a ton of damage without any of the risks that come with melee builds.
i wonder how would it work on bebop, like you cancel your heavy melee to shoot, and bebop prepares to shoot, and during this delay, you can aim at the enemy, its way too OP
 
Back
Top