Heal Bane Upgrade

Kouki Morikawa

New member
Endgame item for Heal Bane

Higher Healing Reduction

Adding Resistance or Health bonus stats maybe other than Spirit Power

Maybe also provide temporary barrier or speed upon hero kill, not sure if there's any better.
 
I think passively taking away more Healing Reduction constantly is too powerful.

I suggest perhaps that if you damage a certain threshold from Spirit say more than 500 then you can disable healing or do the higher healing reduction.

But perhaps it should build into Inhibitor or any other anti-healing item - or I was thinking this item just builds into another item and you just lose passive and stats. The only 'case' where I see an item losing passive/stats is with Lightning scroll and mystic slow.
 
I think passively taking away more Healing Reduction constantly is too powerful.

I suggest perhaps that if you damage a certain threshold from Spirit say more than 500 then you can disable healing or do the higher healing reduction.

But perhaps it should build into Inhibitor or any other anti-healing item - or I was thinking this item just builds into another item and you just lose passive and stats. The only 'case' where I see an item losing passive/stats is with Lightning scroll and mystic slow.

That second one seems kinda like Spirit Burn

Hmm, or maybe separate active item that gives aura of healing reduction better
Another option than Decay but more supportive purpose
 
It's a shame we can't have cross-section build paths because I agree Spirit Burn is the natural upgrade to Healbane. Maybe Spirit Burn should just be moved to being a green item and deal a much smaller DoT but also debuff spirit damage and resistance.
 
Back
Top