FRAMETIME Heavy stuttering / FPS + reproducing

I have the same problem.
I remember logging into the game and not playing. I had to step away, and when I came back an hour and a half later, I found that the game and FPS were like 60 FPS, and even less in team battles.
 
I found a fix for me. It was a broken windows update that impacted some Nvidia cards. They put out the results of an investigation that they did. If you google it, it'll pop up.

How to uninstall the Windows update:
  1. Go to Settings > Windows Update > Update history.
  2. Select Uninstall updates.
  3. Locate KB5074109 and select Uninstall
I bet that this will fix it for you. It did for me
no buddy its the game that is broken not windows 😂
 
no buddy its the game that is broken not windows 😂
Could be for some people. But my game is running steady 180 fps with no stuttering after I removed that windows update. Before, it was completely unplayable. Sorry that you're having issues.
 
Having the same issue since... Forever.

Start a game, in terms of hardware its fine i have a ryzen 5 5600x and a 3060ti. The game renders FINE, as far as hardware go.

But when i play a match, around min 30-40 it becomes constant freezing + stutters. Literally every console log shown in this thread i also see them.

There is something seriously wrong with the game that effects certain systems i guess? I tried literally everything i could, every windows setting every nvidia setting, every application setting. Nothing fixes it.

Game normally runs around 100+ fps easily. Its just stutters and freezes, and monitoring the hardware nothing is bottlnecking. The game just stalls rendering for some ungodly reason. Also only thing that fixes it is restarting the game. I leave and rejoin the match and it runs fine for a while. Next match is unplayable again.
 
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 210.44ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.62s ago)
Framerate spike report
FrameTotal: 210.44ms, tolerance: 21.04ms
excl ms excl % incl ms group
-------- ------- -------- --------------
206.16ms 97.97% 208.06ms Client Rendering
1.84ms 0.88% 1.84ms PanoramaUI
0.65ms 0.31% 1.21ms Prediction
0.53ms 0.25% 0.53ms Interpolation
0.48ms 0.23% 0.66ms ClientSimulateFrame
0.22ms 0.10% 1.45ms Client Input/Output
0.12ms 0.06% 210.44ms Unaccounted
0.10ms 0.05% 0.10ms Animation
0.09ms 0.04% 205.03ms Frame Boundary
0.08ms 0.04% 0.08ms Movement
0.05ms 0.02% 0.05ms EventFrameBoundary_t


This seems to be the most problematic frame spike. As it has nothing to do with your hardware, both my cpu and gpu are generally working under 70% for the most part. When this stutter hits GPU usage drops to around 20% meaning, engine just stops rendering for some reason.

This is the biggest stutter issue so far. There are other errors and logs but this is the one causing highest spikes.

And i am on windows 10 so it can't be a windows 11 update in my case. Its a stable windows 10 last version.
 
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 210.44ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.62s ago)
Framerate spike report
FrameTotal: 210.44ms, tolerance: 21.04ms
excl ms excl % incl ms group
-------- ------- -------- --------------
206.16ms 97.97% 208.06ms Client Rendering
1.84ms 0.88% 1.84ms PanoramaUI
0.65ms 0.31% 1.21ms Prediction
0.53ms 0.25% 0.53ms Interpolation
0.48ms 0.23% 0.66ms ClientSimulateFrame
0.22ms 0.10% 1.45ms Client Input/Output
0.12ms 0.06% 210.44ms Unaccounted
0.10ms 0.05% 0.10ms Animation
0.09ms 0.04% 205.03ms Frame Boundary
0.08ms 0.04% 0.08ms Movement
0.05ms 0.02% 0.05ms EventFrameBoundary_t


This seems to be the most problematic frame spike. As it has nothing to do with your hardware, both my cpu and gpu are generally working under 70% for the most part. When this stutter hits GPU usage drops to around 20% meaning, engine just stops rendering for some reason.

This is the biggest stutter issue so far. There are other errors and logs but this is the one causing highest spikes.

And i am on windows 10 so it can't be a windows 11 update in my case. Its a stable windows 10 last version.

I have this very same issue. I'm also using W10 so it's not a Windows update thing. It's also super constant, making the game literally unplayable. I had it before the new heroes update, but it was manageable, now it's just not.

No visual signs of actual FPS drops, or Packet loss, or high ping just straight up freezing/stuttering.

Code:
Framerate spike report
FrameTotal: 476.95ms, tolerance: 47.69ms
excl ms excl % incl ms group
-------- ------- -------- --------------
251.87ms 52.81% 451.21ms Present_RenderDevice
205.01ms 42.98% 459.20ms Client Rendering
4.55ms 0.95% 476.95ms Unaccounted
2.79ms 0.59% 4.69ms Prediction
2.36ms 0.49% 2.36ms PanoramaUI
1.88ms 0.39% 1.88ms Interpolation
1.62ms 0.34% 1.63ms Networking
1.41ms 0.30% 3.27ms ClientSimulateTick
1.07ms 0.22% 1.07ms Animation
0.77ms 0.16% 5.33ms Client Input/Output
0.65ms 0.14% 454.23ms Frame Boundary
 
having this exact same thing happen, it's been happening since i started playing in november 2024 with varying intensity, just abandoned a match because it was so bad i had literally 0 control over my character during cc effects, the latency spiked to over 999ms and i could not even see what was happening, i kept bonking into walls because the game would dash me in directions different than where i intended to go, literally un-fucking-playable. it's hard to describe just how off the gameplay feels, i have a recording and it doesn't even look that abnormal compared to how it feels to play, it's kind of motion-sickness inducing to me.
 
So far i am 95% sure this is a network related issue. Problem is, i have stable 50 ping, jitters can cause rendering stopping for 100ms entirely.

My theory is, servers are low quality, therefor regardless of how stable your ping is, depending on your location you can get whole lot of different kind of stutters.

But either way, prediction mismatch stopping rendering entirely for 100-500ms is absolutely dumb, idk why you would ever want an online game to behave like that. I would rather have ghost hits or desync than entire game just freezing for a split second.

Either way, i am not sure. This is just a theory.

Very strong theory because at this point i tried everything i could on my side. None of the hardware is bottlenecking let alone working full capacity. Only culprit left is network/server.
 
Last edited:
Having similar issues. Made my own thread. It's either server related or some change with the engine happend that messes it up for some people. Only thing I have left to try is disabling C-states in BIOS but I'd rather not do that.
 
Only culprit left is network/server.

I wish that were true, but wouldn't that make everyone in the same game server suffer from this issue?

I only have friends experiences for reference, but they all have worse PCs than me, similar network, and none of them experience this issue.

I've also seen someone say it's only an issue with RTX GPUs (mine is 3060ti) but idk about that theory.
 
I wish that were true, but wouldn't that make everyone in the same game server suffer from this issue?

I only have friends experiences for reference, but they all have worse PCs than me, similar network, and none of them experience this issue.

I've also seen someone say it's only an issue with RTX GPUs (mine is 3060ti) but idk about that theory.
Could be some nvidia bullshit maybe, just had the game crash my entire PC, looked into windows log and it was nvidia driver that caused the crash.
 
I was beginning to wonder if this was just a Linux problem but it seems it's not. I also get bad stuttering after sometime in game that seems to randomly come and go in 10+ minute intervals. Game will start fine, progressively worsen, and occasionally improve.

Operating System: Fedora Linux 43
KDE Plasma Version: 6.5.5
Kernel Version: 6.18.8-200.fc43.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i7-9700K CPU @ 3.60GHz
Memory: 16 GiB of RAM (15.5 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 2080 Ti
Proton: Experimental
 
I wish that were true, but wouldn't that make everyone in the same game server suffer from this issue?

I only have friends experiences for reference, but they all have worse PCs than me, similar network, and none of them experience this issue.

I've also seen someone say it's only an issue with RTX GPUs (mine is 3060ti) but idk about that theory.
Do you and your friends play from same region with same ISPs?

I also have 3060ti, and i don't think problem is the GPU. I monitored it for over 10 games, nothing bottlenecks or ever reaches max usage.

Something is causing the engine to stall. When a stutter happens GPU usage goes down, meaning no draw call is happening. This cannot be a hardware issue. Its obviously either network or some software issue, but even then i literally closed down every service and background app with no luck.

As far as i tested it heavily suggest network prediction issues, meaning the client or server predicts certain information and it just skips those frames where it couldn't satisfy it. Well not really skip but stops rendering, and then game complains marking those frames as unaccounted.

Idk its weird, my friend also doesn't suffer this issue, but again he lives in another city than me so it can still be network.

If it is related to system/hardware, i tried everything at this point. There is no real reason for game to stop rendering entirely as far as what i am looking at on my end. And we see this issue on highest end of systems too. It doesn't help that source 2 is known to do this, dota also could cause massive frame issues related to network and jitter.
 
Same issues for me as listed in this thread. Not much I can do at this point when its almost certainly engine related. I just hope Valve fixes it asap. I had no issues so far but this make me not want to play at all.
 
Do you and your friends play from same region with same ISPs?

I also have 3060ti, and i don't think problem is the GPU. I monitored it for over 10 games, nothing bottlenecks or ever reaches max usage.

Something is causing the engine to stall. When a stutter happens GPU usage goes down, meaning no draw call is happening. This cannot be a hardware issue. Its obviously either network or some software issue, but even then i literally closed down every service and background app with no luck.

As far as i tested it heavily suggest network prediction issues, meaning the client or server predicts certain information and it just skips those frames where it couldn't satisfy it. Well not really skip but stops rendering, and then game complains marking those frames as unaccounted.

Idk its weird, my friend also doesn't suffer this issue, but again he lives in another city than me so it can still be network.

If it is related to system/hardware, i tried everything at this point. There is no real reason for game to stop rendering entirely as far as what i am looking at on my end. And we see this issue on highest end of systems too. It doesn't help that source 2 is known to do this, dota also could cause massive frame issues related to network and jitter.

We play in party so yes, same region. They live in another city and have another ISP tho.

But I heavily doubt it's my ISP as this issue doesn't happen with anything else, and people from different countries are having the same issue.

It's also difficult to imagine it's hardware because same as you, my hardware is not reaching max usage nor bottlenecking.
 
I am also having similar issues and they worsened considerably when they pushed a small update on February 3rd some time around 8pm EST I believe. I have a recording of me playing before said update and while there were instances of 20-30ms frame times, I hardly noticed. However, after this update, there are very frequent frame times of 20+ms, jumping to 100+ms and even going as high as 2000+ms. Hate having to shelve the game but there really is no other choice as the game is completely unplayable in any serious capacity at the moment.

i9 14900k with a rtx 4070 TI Super and no other game has any similar issue.
 
I'm having the same issue, unplayable 100-150MS frametime which goes away when alt-tabbing and then returns a few seconds later, sometimes disconnecting from the game and rejoining fixes it for a few minutes. I did notice it only shows up on the main map (including when it's empty), if I load into the hotel/sandbox with multiple people and spam abilities I get a stable capped framerate with no issues. No issues with other games either.
 
I wish that were true, but wouldn't that make everyone in the same game server suffer from this issue?

I only have friends experiences for reference, but they all have worse PCs than me, similar network, and none of them experience this issue.

I've also seen someone say it's only an issue with RTX GPUs (mine is 3060ti) but idk about that theory.
not nvidia related, i'm having the same problem with rx 7600
 
same problem i9 12900k, rtx 3090, 64gb ram... during gameplay the frametime goes to 100-150ms and goes back to 8ms~ , no matter if its 200fps average or whatsoever.... it's sad bc when i used to play in nov/2024 the game used to run buttery smooth on the same machine... im on w10 22h2, so its not windows update related, or hardware wise as this is just one game out of few that i play normally.
 
Back
Top