Beake - Hero Concept

lumascho

New member
Whilst fellow dweller of The Deep, Viscous has a clear objective; stop The Adversary, there’s another creature from the depths that has less determinable motivations.

The eight-limbed mollusc known as Beake may have been turned by the Adversary, clouded by its evil, although it’s hard to be sure…

Is Beake more focussed on protecting the Patrons summoned by Viscous, or destroying them?


Beake_hero.png

Beake uses its own ink to damage and disorientate foes, and gains the upper hand (or tentacle) by viewing cooldown information and weakening enemies by temporary disabling items. Its eight legs give it increased height and distance when performing wall bounces.

I haven't fully fleshed out the ability stats as i'm not sure how balanced some of them would be, but this is a general outline:

Ability 1: Clairvoyance

Ping an enemy within range to see their outline for a short duration after they move behind cover, and inflict a small amount of damage

T1 - Briefly get ability information displayed above them as icons
T2 - Extend duration
T3 - Ability icons also show cooldown timer for three seconds

Ability 2: Sucker Punch

A long range melee that inks the enemies vision briefly and does damage.

T1 - Range and damage increased
T2 - Ink takes longer to fade
T3 - Ink jumps to nearby enemies

Ability 3: Ink Convergence (passive)

Alternative fire shoots both guns at a much slower rate, but bullets converge when right click is released, causing a small explosion and doing poison damage.

(This ability could potentially just be an alt fire passive like other heroes have, but I like the idea of it having tiers and becoming more dangerous as the game goes on)

T1 - Larger explosion range
T2 - Longer poison duration
T3 - See any enemy outlines hit by explosion for a short duration

Ability 4: Bermuda's Reach

Beake disappears below the ground, and disables enemy items within a radius for 2s

T1 - Enemies are snared for 1s
T2 - Items are disabled for 5s
T3 - Cooldown -25%

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Beake was modelled in Cinema 4D, and textured & lit with Redshift. I composited and edited the hero select screen in Photoshop.
 
This is extremely well done! Love the model/mockup ui too!

Some notes:
Ability 1: Little weak/awkward to use. I love the idea of having a character that can easily scout enemies, but it feels very weak/uninspired currently

Ability 2: Perfect! I love how it fits with Beake in general and allows for a melee oriented build to exist! I do wonder how blurring vision would go however. Would it be similar to Drifter ult or something like the Blooper in Mario Kart?

Ability 3: I really like this! Creating passive abilities is really tough, but I think you nailed it with design/ways it can be interesting.

Ability 4: Defiantly make it deal damage/stun in some way, but I'm a big fan of this kind of counterplay! Just needs one more thing to make it really interesting to use.
 
This is extremely well done! Love the model/mockup ui too!

Some notes:
Ability 1: Little weak/awkward to use. I love the idea of having a character that can easily scout enemies, but it feels very weak/uninspired currently

Ability 2: Perfect! I love how it fits with Beake in general and allows for a melee oriented build to exist! I do wonder how blurring vision would go however. Would it be similar to Drifter ult or something like the Blooper in Mario Kart?

Ability 3: I really like this! Creating passive abilities is really tough, but I think you nailed it with design/ways it can be interesting.

Ability 4: Defiantly make it deal damage/stun in some way, but I'm a big fan of this kind of counterplay! Just needs one more thing to make it really interesting to use.
Thanks so much! Really appreciate the feedback, I think when coming up with some of the abilities I was worried they'd sound OP, so I've toned them down too much.

Perhaps ability 1 T1 should already show the ability timers, and T3 is something stronger like adding extra time to cooldowns? I suppose it could silence abilities instead but there's already some of that in the game so it would be nice to introduce another mechanic.

Ability 2 I was imagining the Mario Kart style ink, it would need tweaking to cover enough of the screen to be a nuisance, whilst also giving the player some visibility so they're not completely blinded.

Glad you think ability 3 could work, I can imagine it being satisfying to get good at timing the release!

I faced the same thing with ability 4 as I did with 1, and made it a bit weak. I think I'd give it damage instead of more stun, but maybe a slow as well? The duration of disabling the items could be upped too.
 
Perhaps ability 1 T1 should already show the ability timers, and T3 is something stronger like adding extra time to cooldowns? I suppose it could silence abilities instead but there's already some of that in the game so it would be nice to introduce another mechanic.
I worry about how much visual clutter this would add to the screen that already has alot going on. I'm a fan of the cooldown addition, but that would mean that the 1 should also have a cooldown to begin with (which im not against)
I faced the same thing with ability 4 as I did with 1, and made it a bit weak. I think I'd give it damage instead of more stun, but maybe a slow as well? The duration of disabling the items could be upped too.
damage and a stun would be perfect I think! would help Beake close in on targets and get more value out of melee attacks as well
 
I would have to say that disabling enemies' items would be a bit challenging, because Most people don't use items if necessary. So I agree with a stun or a slow as a additional back up when that happens
 
I would have to say that disabling enemies' items would be a bit challenging, because Most people don't use items if necessary. So I agree with a stun or a slow as a additional back up when that happens
Ah it's more to temporarily weaken enemies due to not having the benefits of any items, it's not targeted at actives specifically. With no items active for a period of time, any health, damage or spirit buffs/resistances from them wouldn't benefit the player.
 
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