Beake - Hero Concept

lumascho

New member
Whilst fellow dweller of The Deep, Viscous has a clear objective; stop The Adversary, there’s another creature from the depths that has less determinable motivations.

The eight-limbed mollusc known as Beake may have been turned by the Adversary, clouded by its evil, although it’s hard to be sure…

Is Beake more focussed on protecting the Patrons summoned by Viscous, or destroying them?


Beake_hero.png

Beake uses its own ink to damage and disorientate foes, and gains the upper hand (or tentacle) by viewing cooldown information and weakening enemies by temporary disabling items. Its eight legs give it increased height and distance when performing wall bounces.

I haven't fully fleshed out the ability stats as i'm not sure how balanced some of them would be, but this is a general outline:

Ability 1: Clairvoyance

Ping an enemy within range to see their outline for a short duration after they move behind cover, and inflict a small amount of damage

T1 - Briefly get ability information displayed above them as icons
T2 - Extend duration
T3 - Ability icons also show cooldown timer for three seconds

Ability 2: Sucker Punch

A long range melee that inks the enemies vision briefly and does damage.

T1 - Range and damage increased
T2 - Ink takes longer to fade
T3 - Ink jumps to nearby enemies

Ability 3: Ink Convergence (passive)

Alternative fire shoots both guns at a much slower rate, but bullets converge when right click is released, causing a small explosion and doing poison damage.

(This ability could potentially just be an alt fire passive like other heroes have, but I like the idea of it having tiers and becoming more dangerous as the game goes on)

T1 - Larger explosion range
T2 - Longer poison duration
T3 - See any enemy outlines hit by explosion for a short duration

Ability 4: Bermuda's Reach

Beake disappears below the ground, and disables enemy items within a radius for 2s

T1 - Enemies are snared for 1s
T2 - Items are disabled for 5s
T3 - Cooldown -25%

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Beake was modelled in Cinema 4D, and textured & lit with Redshift. I composited and edited the hero select screen in Photoshop.
 
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