Bad Matchmaking Thread

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I had more damage than four of my teammates combined. I was 4th in the lobby for net worth (souls), and 1st in total damage. Do you guys realize how incredibly demoralizing matches like this are? An experience this tilting makes me not want to touch the game for days. Are you seriously telling me these players are in the same MMR bracket as me?

I know you guys are probably cooking up some big updates right now, but frankly, you need to fix this abysmal matchmaking system ASAP. It blows my mind that a competitive game with around 100,000 concurrent players can somehow manage to have both massively long queue times AND wildly unbalanced matches.

Figuring out a player's skill level in this game really just comes down to Souls Per Minute (SPM) and damage output. If you just take those core metrics and add some weighted value for healing and the damage generated through CC/team utility, you'd pretty much have all you need to accurately gauge a player's actual skill.屏幕截图 2026-04-06 220344.png
 
@Yoshi HOW IS THIS FUN???? I HAD LITERALLY NO CHANCE TO WIN THE GAME. 0.

Match Id: 73569851

Pls, explain.

How can anyone stand a chance when not 1, not 2, 3 people are either afk or feeding the enemy team. And because I use my report feature every single game because of the dogshit matchmaking, MY FKN REPORT FEATURE IS BANNED FOR 1 week. :) WHY THE FUCK?

You want people to report bad behavior like this fkn venator feeding non stop since the game started, but you also ban them for reporting. Makes no fkn sense!???

Like I said before, this game will die before it's even released, not because of design or gameplay, but because of the god-awful matchmaking algorithm that's put in place.

I'm 100% sure even the free version of any AI tool can code a better matchmaking system.

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Match ID 73573193
A stomp in our favour, but a stomp nonetheless. Felt very one-sided.

Match ID 73588897
Only Venator seemed to listen to comms, the rest never pinged, went in alone to die among other things. Felt like it was winnable but synergy was so off between all heroes in the comp and, even more frustratingly, that nobody used comms.
 
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Match id 73591704

game was a complete stomp, blue lane was 0 8 by nine minutes and there was a calico with twice the souls than everyone, horrible experience overall
 

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Match ID 73595970
Another day, another draft difference + skill difference it felt. Enemy team having multiple strong heroes (Celeste, Lady Geist, Graves) and our lanes losing hard.
 
MatchID: 73619675

Obvious smurf (ibugooning) in the lobby. Account created around roughly 3/21/26. Fresh Smurf detection needs to weigh harder on matchmaking. In any case, would be cool to see the account banned.

Also, I see this as a failure of the party queue mechanic. Party queue is ruining the match quality here by dragging the expected MMR of the smurf even lower (the smurf is partied with the viper). In the lobby, I am Oracle 5, and there's no way the expected MMR of this smurf is Oracle 5. They switched into another lane, and it made the match unwinnable. In the event of a party queue, you should force the party to face higher skilled opponents. Even if the Viper is Archon, it should favor the higher MMR of the duo and try to place them against a phantom 5+ lane and higher skilled opponents across the board. If the smurf has not been correctly placed in Ascendant, then I suppose the problem is entirely smurf detection based.
 

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Green lane lost Walker on 10 minutes, they were definitely out of their depth. Bigger issue is one team having two strong supports as well as Haze and Graves. It might have been better if the two supports had been split.
 
Just had a "match" (luckily someone abandoned at 10m) where a doorslur was using auto parry AND /kill hacks

His level ONE heavy melee died 850 damage........

Why do you allow this shit?

I just don't get it...

it's bad enough that when I have 20+ kda over 400 matches, you give me 3-5 kids that go 0/xx/0 every. Single. Match.

Melee is already all but useless in this trash game because of NON parry hackers, the parry hacking? It's just retarded...............

Remove the stun from parry and just make it negate damage so auto parry is not winning 100% of games, or change it so boxes, sinners, and orbs don't need to be melee so I can unhotkey the get yourself killed by hackers button
 
YOU WANT ACHIEVE HIGH RANK ????
STACK ZITH POEPLE WHO ARE LOW RANK AND YOU RANKING UP FAST
GOT A FRIEND WHO WAS HARDSTUCK ORACLE ON 3 DIFFERENT ACCOUNT AND HES STACKING WITH EMISSARY AND NOW HES ASD. SO MANY POEPLE ABUSE THAT AND NOW THEY GET DESTROY IN MY LOBBY. I HJAVE RETARTD ALL GAME WHO STACKING AND THJINK THERE GOOD BUT THEY GET OBLITERED THE WHOLE FUICKING GAME WHEN I GO 11 3 IN 15 MINUTE
ABUISE THE SYSTEM GUYS DONT WORRY THERE IS LITTERALY NO RANK AND MATCHMAKING MANAGEMENT AND ANTI CHEAT ON THIS GAME
DONT BE LEGIT THATS USELESS IF YOU PLAY IN EUROPE I GOT AT LEAST 10 CHEATER IN MY FRIEND LIST AND THEY DONT GET BAN
if you want to play a game with legit more legit rank, comunity management anmd a fucking anti cheat go on league of legends, i swear this riot give everythings for their comunity not like valve who just dont care
i got more than 1500 hours on deadlock and playing since 2024 and we asking for matchmaking, real ranking system and a fucking anti cheat since that and still nothing
100k player lmfao imagine how is thats disrectfull to let people playing a game in this state
100 fucking k players but the excuse for not give a fuckign matchamking,m separate rank for stack and solo and a fucking anti cheat, and put all fucking russian on dedicated server is '' game is still in early alpha''
valve is like respawn, blizzard ext.. 0 passion, not gratefull about their comunity, just thinks about the future money and ingoring whats comunity want. maybe the next step for deadlock is to sexualize all character for charm poeple for they come on the game because its a way more easiers to do that than manage the fucking comunity, put a fucking matchmaking and a fucking anti cheat.
 
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Cheater in Match# 73668077


Haze was looking at people through walls and their bullets curved to peoples heads. It wasn't all the time so they must have tuned it down a little to go under the radar. At times they shoot at the wall between their target because they can see them.... Best example is at 19:20 in game time where they shoot at Paradox going to a vent but just shoot a wall until they realize a wall is there....
 
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