Bad Matchmaking Thread

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I had more damage than four of my teammates combined. I was 4th in the lobby for net worth (souls), and 1st in total damage. Do you guys realize how incredibly demoralizing matches like this are? An experience this tilting makes me not want to touch the game for days. Are you seriously telling me these players are in the same MMR bracket as me?

I know you guys are probably cooking up some big updates right now, but frankly, you need to fix this abysmal matchmaking system ASAP. It blows my mind that a competitive game with around 100,000 concurrent players can somehow manage to have both massively long queue times AND wildly unbalanced matches.

Figuring out a player's skill level in this game really just comes down to Souls Per Minute (SPM) and damage output. If you just take those core metrics and add some weighted value for healing and the damage generated through CC/team utility, you'd pretty much have all you need to accurately gauge a player's actual skill.屏幕截图 2026-04-06 220344.png
 
@Yoshi HOW IS THIS FUN???? I HAD LITERALLY NO CHANCE TO WIN THE GAME. 0.

Match Id: 73569851

Pls, explain.

How can anyone stand a chance when not 1, not 2, 3 people are either afk or feeding the enemy team. And because I use my report feature every single game because of the dogshit matchmaking, MY FKN REPORT FEATURE IS BANNED FOR 1 week. :) WHY THE FUCK?

You want people to report bad behavior like this fkn venator feeding non stop since the game started, but you also ban them for reporting. Makes no fkn sense!???

Like I said before, this game will die before it's even released, not because of design or gameplay, but because of the god-awful matchmaking algorithm that's put in place.

I'm 100% sure even the free version of any AI tool can code a better matchmaking system.

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Match ID 73573193
A stomp in our favour, but a stomp nonetheless. Felt very one-sided.

Match ID 73588897
Only Venator seemed to listen to comms, the rest never pinged, went in alone to die among other things. Felt like it was winnable but synergy was so off between all heroes in the comp and, even more frustratingly, that nobody used comms.
 
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Match id 73591704

game was a complete stomp, blue lane was 0 8 by nine minutes and there was a calico with twice the souls than everyone, horrible experience overall
 

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Match ID 73595970
Another day, another draft difference + skill difference it felt. Enemy team having multiple strong heroes (Celeste, Lady Geist, Graves) and our lanes losing hard.
 
MatchID: 73619675

Obvious smurf (ibugooning) in the lobby. Account created around roughly 3/21/26. Fresh Smurf detection needs to weigh harder on matchmaking. In any case, would be cool to see the account banned.

Also, I see this as a failure of the party queue mechanic. Party queue is ruining the match quality here by dragging the expected MMR of the smurf even lower (the smurf is partied with the viper). In the lobby, I am Oracle 5, and there's no way the expected MMR of this smurf is Oracle 5. They switched into another lane, and it made the match unwinnable. In the event of a party queue, you should force the party to face higher skilled opponents. Even if the Viper is Archon, it should favor the higher MMR of the duo and try to place them against a phantom 5+ lane and higher skilled opponents across the board. If the smurf has not been correctly placed in Ascendant, then I suppose the problem is entirely smurf detection based.
 

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Green lane lost Walker on 10 minutes, they were definitely out of their depth. Bigger issue is one team having two strong supports as well as Haze and Graves. It might have been better if the two supports had been split.
 
Just had a "match" (luckily someone abandoned at 10m) where a doorslur was using auto parry AND /kill hacks

His level ONE heavy melee died 850 damage........

Why do you allow this shit?

I just don't get it...

it's bad enough that when I have 20+ kda over 400 matches, you give me 3-5 kids that go 0/xx/0 every. Single. Match.

Melee is already all but useless in this trash game because of NON parry hackers, the parry hacking? It's just retarded...............

Remove the stun from parry and just make it negate damage so auto parry is not winning 100% of games, or change it so boxes, sinners, and orbs don't need to be melee so I can unhotkey the get yourself killed by hackers button
 
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