ucme123456
New member
73568983
I had more damage than four of my teammates combined. I was 4th in the lobby for net worth (souls), and 1st in total damage. Do you guys realize how incredibly demoralizing matches like this are? An experience this tilting makes me not want to touch the game for days. Are you seriously telling me these players are in the same MMR bracket as me?
I know you guys are probably cooking up some big updates right now, but frankly, you need to fix this abysmal matchmaking system ASAP. It blows my mind that a competitive game with around 100,000 concurrent players can somehow manage to have both massively long queue times AND wildly unbalanced matches.
Figuring out a player's skill level in this game really just comes down to Souls Per Minute (SPM) and damage output. If you just take those core metrics and add some weighted value for healing and the damage generated through CC/team utility, you'd pretty much have all you need to accurately gauge a player's actual skill.
I had more damage than four of my teammates combined. I was 4th in the lobby for net worth (souls), and 1st in total damage. Do you guys realize how incredibly demoralizing matches like this are? An experience this tilting makes me not want to touch the game for days. Are you seriously telling me these players are in the same MMR bracket as me?
I know you guys are probably cooking up some big updates right now, but frankly, you need to fix this abysmal matchmaking system ASAP. It blows my mind that a competitive game with around 100,000 concurrent players can somehow manage to have both massively long queue times AND wildly unbalanced matches.
Figuring out a player's skill level in this game really just comes down to Souls Per Minute (SPM) and damage output. If you just take those core metrics and add some weighted value for healing and the damage generated through CC/team utility, you'd pretty much have all you need to accurately gauge a player's actual skill.

