Bad Matchmaking Thread

73240715

Mirage LEFT the game. We had 3 FEEDERS for fun........This is Phantom lobby.......... Pls fix.
Dropping ranks in phantom due to every game feeders when theyre new to the game????????? how is this possible... how am i pairing with new players when i have 1k hours/ 1k matches??? wtf is this..... deserve to be higher rank cause this is like brain ded easy bots/trolls
 
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73245844

One of the wildest skill disparities I've seen so far for a lane. Paradox and Krill duo died the second they landed off zip and went a collective 0-19 in lane.

By 15 minutes the game was completely out of hand.

Taking a look at the MM this Krill and Paradox are almost 12 divisions lower than the rest of the lobby.

Surely the server population is large enough not to have this sort of nonsense matchmaking.
 
A crew of cheaters playing together (73267592, i.e.). VAC-banned accounts:

Edit:
One more with a fresh VAC-ban: https://steamcommunity.com/profiles/76561198755802336/
Cheaters should be immediately perma banned but morons on Valve can't hire 2 people to do it. It's obvious that the anti-cheat never works (Dota 2 and CS are proof). But at least 2 people can do this job and manually ban cheaters. It's okay tho, it's just an alpha game. :)
 
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what a good matchmaking give us a cheater who got alot of damage from the start (400 dmg from peige on first minutes from 5-6 shots). s=And i cant report, the biggest shit this game
 
Hi everyone,

First of all, sorry in advance — I know this topic can get people pretty heated, and I’ll probably get some backlash for bringing it up and i know this topic has been discussed quite a few times, but I needed to talk about it...

I’d like to suggest the addition of a surrender (FF) option in the game. In some matches, when a team falls far behind, it can feel like players are stuck in a long and frustrating game with little chance of coming back. For those of us who don’t always have a lot of time (work, daily life, etc.), being locked into a 40–60 minute match can be really discouraging.

A vote-based surrender system (for example, only available after a certain amount of time and requiring a majority or unanimous vote) could help reduce frustration while still preserving the competitive integrity of the game.

I understand that comeback potential is an important part of the design, and I’m not suggesting removing that — just offering an option when the whole team agrees the game is effectively over.

Thanks for reading, and I’m curious to hear what others think (respectfully).
 
3 complete stomps today under 25 mins. Amazing matchmaking! Is weekends for complete retards or what?

enemy team had a silver with 20k net when my team was at 9k. :)

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19/0 with 56k dmg is okay.

match id: 73291511

and of course i get paired with a gun grey talon :)
 
73293773

Eternus 4 16min game. Every lane felt completely dominated. Zero chance to come back. Enemy team felt way more organized. Had lots of unfair games but this tops it all.
 
Overall not bad, but probably should fix the issue with griefers. There seem to be a lot. This Bebop is just one example, but I'd wager majority of games in oracle have griefers at this point. Due to them not being able to play with people. Oracle just feels like a honeypot of players with no real median to the skill level. The matches are very poorly balanced right now and I wish a rank reset would happen. 73297092
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And another shit impossible to win game with a lane partner that did on first punch within the first 10 secs and died 14 times with an abrams

73299682

Fuck you!
 
Match ID 73298167
For once it was a pretty even match skill-level-wise, BUT it feels like the opponent's team was kinda at a disadvantage with their draft. Many of their heroes didn't synergize well, while ours did: we also had very strong m1 heroes (wraith, venator, billy, mirage) while they had mostly niche spell-ish heroes.
 
This was an unwinnable match. I think most if not everyone on my team was brand new. No spirit resist against that team. Please fix your match making.
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Match ID 73309483
Draft difference in favour of the enemy team. Celeste + multiple strong M1 heroes that synergized well together. Felt like a complete stomp once again.
 
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