Bad Matchmaking Thread

To help the devs understand the problem I've highlighted two areas that you can focus on for matchmaking (especially for lower ranks).

The first one is "Deaths" - this is an indicator of how many times a player has died in the match. Ive highlighted it in one of the red boxes.

Now, Id think it would be pretty easy to make a calculation that, when lets say a player is dying at a rate of:

[equal to or greater than once every 3 minutes]

that would be an indicator that the team member is griefing. especially if it is in stark contrast to the rest of their team.

the next red box on the large gerbil character column is "Player Damage" - this is an indicator how much a player is contributing to the fight.

when an initiator is doing less than (for example) 25% damage of a rarely picked backline damage dealer that is likely an indicator of either griefing or poor matchmaking.

now I know these concepts are still kinda new (since it is an alpha game as we're continually reminded) but you might want to focus on those metrics as a way to determine if a player is being helpful or not, and then you can place them into the correct rank accordingly.
 

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