Bad Matchmaking Thread

Excuse me but what exactly is the penalty for whoever quits the game before it ends?
I legit had more than half of my matches being not considered at all because some leaves and ruins the game for everyone.
 
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got completely stomped. the lash and haze were 2x our souls on averages since 12min in. Thank you. 4th game in row. gonna see how many games in a row it'll shit on me. shows you guys realy dont care about matchmaking.
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Finally a win after 7 rounds.

Alchemist IV

Consisted of one of the most logical, communicating groups Ive played with so far.

Which makes zero sense from a matchmaking perspective.
 
I hate that this thread has devolved into most people complaining about bad teammates when that isn't at all what this is meant for. That said, matchmaking is in a terrible spot right now with how it is implemented.

I have over 700 games played. I should NOT be getting teammates that think I, their lane partner, is the one stealing their souls when the enemy is the one denying them. This is a failure of new player experience and matchmaking. This is an amazing game with a lot of nuance and skill expression. Taking 6 players with different ranks, getting an average and matching them with another team of 6 is not sufficient.

We understand that the game is in development and has had an influx of new players recently. Please, Valve, for your own sake, make a statement to at the very least address the issue. Staying silent for so long is eroding trust. The longer it continues, the more players will look to third parties as the venerable source of information when it comes to player skill and rank.
 
I hate that this thread has devolved into most people complaining about bad teammates when that isn't at all what this is meant for. That said, matchmaking is in a terrible spot right now with how it is implemented.

I have over 700 games played. I should NOT be getting teammates that think I, their lane partner, is the one stealing their souls when the enemy is the one denying them. This is a failure of new player experience and matchmaking. This is an amazing game with a lot of nuance and skill expression. Taking 6 players with different ranks, getting an average and matching them with another team of 6 is not sufficient.

We understand that the game is in development and has had an influx of new players recently. Please, Valve, for your own sake, make a statement to at the very least address the issue. Staying silent for so long is eroding trust. The longer it continues, the more players will look to third parties as the venerable source of information when it comes to player skill and rank.

when I have 1000+ hours on this I shouldnt be playing with people who keep suiciding/feeding or DCing.

its a matchmaking problem.
 
To help the devs understand the problem I've highlighted two areas that you can focus on for matchmaking (especially for lower ranks).

The first one is "Deaths" - this is an indicator of how many times a player has died in the match. Ive highlighted it in one of the red boxes.

Now, Id think it would be pretty easy to make a calculation that, when lets say a player is dying at a rate of:

[equal to or greater than once every 3 minutes]

that would be an indicator that the team member is griefing. especially if it is in stark contrast to the rest of their team.

the next red box on the large gerbil character column is "Player Damage" - this is an indicator how much a player is contributing to the fight.

when an initiator is doing less than (for example) 25% damage of a rarely picked backline damage dealer that is likely an indicator of either griefing or poor matchmaking.

now I know these concepts are still kinda new (since it is an alpha game as we're continually reminded) but you might want to focus on those metrics as a way to determine if a player is being helpful or not, and then you can place them into the correct rank accordingly.
 

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Woo I sure love playing Deadlock with friends alongside 3 teammates that barely did anything or talked outside of some small bits with the Haze! It's also really fun to be in an absolute dogshit match where barely anything can be done and we end up getting served by an overfed Holliday and their cronies! Keep it up Valve! Matchmaking will totally fix itself!
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valve, please ban smurfs. two private steam accounts with 85% winrates over 30 games: 43213753 (haze, paige)
it's lame as fuck and completely ruined the game. this was their very first game, it should be obvious as hell they're smurfing:
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Seems like about once or twice a night matchmaking decides to go absolutely wild and queues me / my friend against 1-3 Eternus to Ascendants. This is especially damaging as these matchmaking ranks are all over the place, the eternus player absolutely feasts off the lower ranked players and then rolls into midgame with an insane advantage that you can't come back from.

I don't know what kind of balancing is done but it seems like it thinks you can balance the ranks by putting someone of a vastly lower mmr on a team with someone who is much higher. This is simply not good matchmaking, an Eternus or Ascendant player will ALWAYS more than make up for someone lower than the average on their team and just absolutely steamroll the game.

I wouldn't even mind playing against Eternus players - if they weren't able to just hop into a lane with someone 8 levels lower than their rank. That's simply never going to be fun for anyone
 
To help the devs understand the problem I've highlighted two areas that you can focus on for matchmaking (especially for lower ranks).

The first one is "Deaths" - this is an indicator of how many times a player has died in the match. Ive highlighted it in one of the red boxes.

Now, Id think it would be pretty easy to make a calculation that, when lets say a player is dying at a rate of:

[equal to or greater than once every 3 minutes]

that would be an indicator that the team member is griefing. especially if it is in stark contrast to the rest of their team.

the next red box on the large gerbil character column is "Player Damage" - this is an indicator how much a player is contributing to the fight.

when an initiator is doing less than (for example) 25% damage of a rarely picked backline damage dealer that is likely an indicator of either griefing or poor matchmaking.

now I know these concepts are still kinda new (since it is an alpha game as we're continually reminded) but you might want to focus on those metrics as a way to determine if a player is being helpful or not, and then you can place them into the correct rank accordingly.
Mate, you're delusional if you think you're not with the right crowd. Every attachment you post you are doing terrible. How can your healing be so abysmal as Ginnis in 30min+ games? Medicinal is the single strongest longest lasting heal in the game... and you often have low soul count when Ginnis can afk farm lanes and creep camps.

Looking at your statlocker profile you are at the bottom 10% in pretty much every single category except deaths. Stat wise it looks like you are simply abandoning your team because you think everyone is so bad and play solo.
 
I hate that this thread has devolved into most people complaining about bad teammates when that isn't at all what this is meant for. That said, matchmaking is in a terrible spot right now with how it is implemented.

I have over 700 games played. I should NOT be getting teammates that think I, their lane partner, is the one stealing their souls when the enemy is the one denying them. This is a failure of new player experience and matchmaking. This is an amazing game with a lot of nuance and skill expression. Taking 6 players with different ranks, getting an average and matching them with another team of 6 is not sufficient.

We understand that the game is in development and has had an influx of new players recently. Please, Valve, for your own sake, make a statement to at the very least address the issue. Staying silent for so long is eroding trust. The longer it continues, the more players will look to third parties as the venerable source of information when it comes to player skill and rank.
this thread is for people to vent their frustrations. I doubt anything will be done about it until the game is near full release.
 
This thread exists so it can be deleted once they "fix matchmaking", because "all this feedback is now stale and matchmaking has vastly improved thanks to the contributions of our community who we couldn't have done this without". The fix will, of course, not fix anything.
 
This thread exists so it can be deleted once they "fix matchmaking", because "all this feedback is now stale and matchmaking has vastly improved thanks to the contributions of our community who we couldn't have done this without". The fix will, of course, not fix anything.
It is seriously getting worse every day, probably bleeding players. None of the matches make any sense anymore, just boring stomps or frustrating getting stomped. Devs are braindead.

If you win one or two games in row, they just auto stack you on feeder teams. When they do that, just throw as hard as you possibly can, then it throws you in a low priority queue, where the games are ACTUALLY way better balanced then the normal que.
 
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