Bad Matchmaking Thread

Lost Atleast 5-7 matches and due to new players / bad match making, I was alcamist 4 now I am initiate 3. When i play with my friend and old player who are playing the game for atleast 2-3 month I wins all the game. Fix Match Making or make a separate match making for new / noob players.
also more compatative option was ON all 5-7 matches.
 
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Last games i get fresh installs, people who disconnect early on in the match, and this match above is straight up ruiner who just feeds enemy team and follows teammate to steal souls. I never saw this ever in my 330 hours.
Make proper matchmaking Icefrog. If this game in terms of matchmaking become Dota 2.5 it will kill it on the spot.

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4 people on our team have close to/more than 1000 matches played, with the other 2 being 100+ and 600+.
Enemy team didn't have a single player with over 30 matches.
 
Since the stacking update got reverted over the weekend the MM has been down the drain.
I'm getting players with less than 100 games on my team and it's not even fun or fair to put them against players who are much much much better than them.
41523919 : Billy has 23 total matches.
41627106 : Yamato has 182 total matches. Haze is alchemist 2
41713562 : Lash has 50 total matches, Billy has total 27
41719975 : Warden has 52 total matches, Billy has 49 matches.

I don't know why you reverted the 3 stack mmr too high system that was amazing over the weekend then replace it with "HELP THE NOOBS" simulator. The noobs don't want to listen to me or anyone else, they don't have the necessary macro to win games, even if they win games they won't understand how and why they win because one of the carries on their team will carry the game, it will mess up the mm even more to push these new players to the mid ranks.
I know you won't read this anyway but please yoshi fix mm. It's back to 6 stack or nothing now and it's REALLY annoying having 1-2 player on the team that just run it down and feed the enemy to a point that I can no longer carry my team.
 
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Their Haze and Kelvin carried the game and there wasn't a chance to challenge it. A complete steamroll from the start.
 
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This type of matchmaking is unplayable. There is a significant skill difference between the players and expectations between what to do and what objectives/plays to make. Valve please fix
 
41764708 - Apparently that was an Arcanist match but my whole felt like it was filled with new players who had no clue what they should do
41767934 - Same as above average team rank was Arcanist people didn't pushed objectives

I have in total 5 loses this day it is really frustrating. Matches get worse in Arcanist it looks like there a big pool of new players at this point I don't even care about the rank since the quality of these matches are horrible last year it was bit better
 
Before the patch with new heroes, when quite few people were playing, the quality of the matches was good. Only occasional smurfs, but mostly the games were very well balanced and the teams were even. It's was hard and intersting to play.
Now many players returned or just got into the game and it's a big mess again.

As a totally new player I started as Initiate 1 and crawled my way to Arcanist 6. I had 50-game calibration before I was given my rank (yes, Initiate 1). Now my teams are full of these Obscuruses that don't remember or don't know how to play.
I wish the returning players had to go through at least 5 or better 10-game recalibration separately, not in the same teams as players who didn't stop playing.
It would help to better determine their rank/skill level, because now it's a mishmash of players who are very new and those who lost their high ranks due to inactivity and now terrorize the lower ranks. All the snowballs again.

I hope when open beta arrives there will be 2 modes again - competitive and noncompetitive (obligatory for a certain number of games for returning players).
 
41835696: Total beginners in the same game as Eternus 6 players, bro is literally a streamer that was rank 1 2 AND 3 at one point. Having very high rank players paired with very low rank players doesn't make the match "medium rank" somehow. There should be a smaller mmr gap between players inside a match even if it costs longer queues for higher rank players.

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