Bad Matchmaking Thread

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I'll admit, I wasn't very good so didn't help the team but the other team had way more map knowledge than any of us. Just felt one sided.
 
Match id 41371832. We won every lane super hard and ended in 24 mins, but with coordination, we likely could've ended around 21 minute mark. Felt like there was really no chance for them from the start by souls alone. Match id 41425629. Our Shiv did not understand how to lane, and left lane 2-3 mins in—built monster rounds + glass cannon (after 9-10 deaths) first 2 items in alch 3. He ended the game nearly 1/3 the souls of the enemy leader in a 30 minute game. He died 12 times in 13 minutes and finished with 19 deaths.
 
41429419 absolutely insane.. 4-5 people on one team that are obvious newcomers and don't know how to play the game vs 3 people that are way above whatever skill level theyre supposed to be
 
I don't understand how the numbers for buffing/nerfing are picked "based on data" when your data is almost entirely made up of matches that are one-sided stomp due to a matchmaking that seems to want to make the match as bad as possible. Half the losing team gives up in the end anyway, and the winning team is just prolonging the match for ze lulz.
 
I get to Arcanist 6 so you put me in ritualist lobby. That's fine. I lose once again because of shitter.
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You then drop my rank to Arcanist 5 And decide "You know what... This time Ritualist 2 lobby. But give the enemy team an Archon and your team an alchemist."

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Like, why the fuck is this your idea of balance. I lose so you give me... an even harder, higher MMR match?

Or how about this beauty.
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The enemy team gets... TWO FUCKING ORACLE PLAYERS. Guess who is MVP of his team again. Guess who keeps pace with the oracle players. Guess who makes the paradox switch out lanes because they can't snowball. Guess who's team are all 10k down on the enemies. Guess who is de-ranked again. Why do the enemy get two oracle players, 5 fucking divisions higher than what's on my team.

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Why are screens like this allowed? Once again, I climbed slightly higher, and once again I am consistently placed with people who go double digit deaths. Everyone says the bell curve is at Arcanist now and I see why. It's because your dogshit MM forces people to be there.
 
Why on earth would you give the enemy team 6 massive teamfight ults. 3 of which are hard CC's? Versus our lineup.

When the fuck are we getting a proper draft mode. Im sick of Valve shaking up the heros and tossing them in a match. It is getting extreamly fucking tiresome when you vomit out trash lineups.

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Match ID 41484793. Amber Hand lost a walker within 5 minutes and a set of base guardians within 8 minutes. Almost came back, but it felt unwinnable at the start with Mina leaving lane at the 3:30 mark. Match ID 41487750 match immediately after que'd into the mina on the other team and a griefing infernus. Dominated all lanes (regardless of infernus) and won the game in 19:01. Teammate said it was the easiest game they have ever played.
 
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