Bad Matchmaking Thread

A 80k soul difference game: 38745730

Not sure what exactly even could have been done here. Seemed like enemy team played on a whole different level than my own team.
 
38749861
Match ended in 25 minutes, they couldn't take down all our guardians so they were flexslotless. Overall a stomp, the enemy team started leaving by the minute 21 or so.
 
38751676
bebop, ginnis, oh man, clearly misplaced.

38753031
same again with same people, great work prioritizing the reported ones -.-


38754633
chasing every kill, ignoring objectives -.-
gun dynamo chasing everywhere and paradox leaving as soon as that garbage doesnt work anymore, thanks a lot match making this will be another 100% garbage games day, perfect job. And of course those were reported ages ago as well.


38755507
again, another garbage match, this match making is doing wonders.

38757359
yet another one, perfect.


38758371
the next, just a perfect streak.
16k DMG wraith in 35min.... match me good -.-


38759249
just another one -.-
with two russian losing guardian in 3min and then more or less afk jungle and a 18k dmg haze after 30min.
It's amazing, this is just a hard mode with competitive griefing/feeding or pure stupidity.

It's really amazing how much worse the matchmaking got since end of may.
 
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38766522

Was afraid I might win this game, but thankfully I got human trash teammates like pocket and mirage to make sure that we didn't have a shot.
 

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Match ID 38776575

Average rank Emissary III vs Archon III. Was extremely lop-sided and unbelievably cruel to play this match, as one can tell that Archon III vs Emissary III isn't exactly the same rank or skill level.
 
38783900 MATCH code
1755123072830.jpeg
SKILL DIFF and i got a Racist dynamo on my team. @Yoshi this player name YungClump was being rude, doesn't not care About anyone, and just talking about racist stuff at lag.

This is not the south, this is deadlock
 
38786479
unlimited throwing, just perfect as usual


38789024
so many chances no one will finish, just amazing.
Phantom3 and some oracles in enemy team and I get the ritualists, perfect.
8k DMG gun ivy in 30min, 16k DMG shiv and wont finish the ones low.



38789865
garbage pocket feeding competively and then rage quit, another amazing match.


38790453
the next premium match, with 50k lead and a 13-1 yamato, of course those players only exist in the enemy teams exclusively.
How can this MM being worse than Dota 2 and CS, in there at least it was possible to solo queue to max rank, here it just is impossible.

38791392
another premium game with guardians gone below 3min and 20k lead in 10, just such an amazing matchmaker.
Kelvin goes 19-6 as gun with about 100% accuracy -.-


38792057
another, seven permanently runs into kelvins beam and dies for 11 min straight.
abrahams going 2-12, another perfectly well thought of match up.
 
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English:
I have experienced two completely nonsensical and unfair matchmakings in terms of the ELO proposed by the game:

1st game: Match ID 38765628: You could really feel the rank difference in the lanes. While I had a moderately challenging lane, my teammates were completely crushed, and by the time I tried to help them, it was already impossible due to how strong their laners had become.
2nd game: Match ID 38791061: This match honestly feels like a joke, due to how unfair and unbalanced it turned out to be. There is no way a match can be considered fair when the enemy team is over 12 divisions higher than us in the game’s ELO system. I don’t see how the system could interpret this as proper matchmaking. I would honestly have preferred not to play this match rather than have my team used as practice bots by much more experienced players. I truly see this as a serious flaw; I don’t know how many matches like this I could endure before wanting to quit the game, and I doubt I’m the only player who feels this way.
I must also add that, based on the names “Holliday” and “Sinclair,” I can tell that at least two of them were premade on different lanes, which leads me to conclude they were a group of at least three players—likely two went to a lane together and the other was on a separate lane. However, it’s possible they were an even larger premade group. In my humble opinion, this only adds more problems and makes the match even more unfair.


The level of coordination between friends over Discord or another program will always be superior to that of random players. Therefore, shouldn’t a large premade group receive an ELO disadvantage, rather than the other way around? Because the ones who suffer the disadvantage are solo queue players, since, as expected, not all players communicate—and often not even signals are sent.

P.S.: I find it curious that in both matches where there was a huge ELO gap, the system gave me “Pocket,” which is certainly my worst character among the ones I have selected as priority picks. I’m sure it’s not the one I play best with, and therefore I have the lowest ELO with it. This leads me to conclude that the matchmaking system not only put me against enemies with much higher ELO, but also gave me my worst character to face them. It’s a character I’m trying to learn to master, but I could hardly practice it in such a match where the disadvantage was so overwhelming.

Español :
He experimentado dos emparejamiento completamente sin sentido e injustos en términos del elo planteado por el juego:

1.ª partida: ID de partida 38765628:realmente se sintio la diferencia de rangos en las lineas, mientras yo tuve una linea medianamente compleja mis compañeros fueron completamente aplastados y la ahora de intentar ayudarles ya era imposible, debido a lo fuerte que iban sus liner.
2.ª partida ID de partida 38791061: Esta partida me parece completamente un chiste, debido a lo injusta y dispareja que termino resultando, no existe posibilidad de que se considere un juego justo una partida donde el team enemigo nos saca + de 12 divisiones en el sistema de elo del juego. No considero viable como el sistema interpreta que esto era un correcto emparejamiento, realmente prefiriria no haber jugado esta partida a que mi equipo fuera utilizado como bot de practica por jugadores muchisimo mas experimentados. Realmente me parece un fallo grave, no se cuantas partidas asi aguantaria antes de querer dejar el juego, y no creo ser el único jugador que lo vea así.

Tambien debo agregar, que debido a los nombres que tiene holliday y sinclair, puedo notar que a lo menos dos de ellos eran premade en lineas distintas, lo que me permite concluir que eran un grupo de a los menos 3 jugadores, considerando que seguramente dos fueron a linea juntos y otro separado. Sin embargo, puede que hayan sido un grupo mas grande en premade. En mi humilde opinion esto le suma mas problemas y hace mas injusta la partida. El nivel de coordinacion de amigos por un discord u otro programa, siempre sera superior a jugadores random. Por ello, ¿No deberia aplicarse una desventaja de elo para los premades grandes? no al reves. Porque el que sufre la desventaja son los jugadores en solo q, ya que como es de esperar no todos los jugadors se comunican y muchas veces ni señales se envian.

PD: me parece curioso que el juego en ambas partidas donde he tenido una gran diferencia de elo, el sistema me haya otorgado a pocket, que con certeza es mi peor personaje de los que tengo seleccionados con prioridad y estoy seguro que no es el con que mejor juego por ende menos elo tengo con el. Por ello, me hace concluir el sistema de emparejamiento no solo me puso enemigos con mucho mas elo en mi contra, sino que tambien me otorgo mi peor personaje contra ellos. Personaje que intento aprender a dominar, pero apenas pude practicarlo en una partida asi donde la desventaja es tan aplastante.
 

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English:
I find it quite sad that I have to post here again in less than 24 hours, but within that time frame I’ve experienced yet another completely unbalanced match.

Match ID 38792683: I think the screenshot speaks for itself. Beyond the fact that they outclassed us by practically 6 divisions — which is already considerable — you can clearly see the result of such a difference in elo. One lane was completely crushed, and in another, one of the players was absolutely dominated by their opponent. It’s easy to notice the disparity in my teammates’ KDAs compared to the results of the players they were up against. It was not a pleasant experience and honestly very frustrating. I can’t even blame my teammates because it was obvious they didn’t have much grasp of their champions’ mechanics, and before the match even ended I already suspected the matchmaking was disastrous.

I find it really bad that the game punishes me with these kinds of matches after I’ve managed to get a good winning streak as a result of trying to improve. It honestly feels impossible to get better if you play solo — which doesn’t make sense for games of this kind. The worst part is that you constantly find tons of smurfs in low elo without any problem, but trying to play legally and improve feels like an odyssey caused by the matchmaking system. I wonder — Wouldn’t it be better to consistently raise the elo of a player who is showing improvement to a level where they face fair challenges, rather than having the system decide that this player should be the carry in a completely unbalanced match? This is without even mentioning the possibility of premades on the enemy team — on my team, I was the only one who even tried to communicate.

Español:
Me parece bastante triste que deba volver a publicar aquí en menos de 24 horas, pero en dicho lapso horario me ha vuelto a suceder una partida totalmente desequilibrada.
Id de partida 38792683: creo que la imagen habla por si misma. Mas alla de que nos saquen practicamente 6 divisiones lo cual ya es considerable, se puede apreciar claramente cual fue el resultado de dicha diferencia en elo. Una de las lineas completamente aplastada y otra donde uno de los jugadores fue aplastado por el otro. Es fácil apreciar la disparidad en los KDA de mis compañeros y el resultado de los jugadores que se enfrentaron a ellos. No fue una experiencia grata y realmente frustrante. Ni si quiera puedo reprocharle a mis compañeros algo porque era evidente que no manejaban mucha de las mecánicas de sus personajes y antes de concluir la partida ya intuia que el matchmaking era desastrozo.

Me parece realmente malo que el juego me castigue con estas partidas despues de haber obtenido una buena racha de victorias producto de intentar mejorar en el juego. De verdad que pareciera que es imposible mejorar si se juega solo. Lo cual no tiene sentido para juegos de este estilo. Lo peor es que despues se encuentran mil smurf en elos bajos sin problema, pero intentar jugar de forma legal y mejorar parece mas una odisea resultado del matchmaking. Me pregunto ¿ No seria mejor subir de forma consistente el de elo de un jugador que muestra mejoria de nivel a un elo donde se me presenten desafios justos para el, a que el sistema determine que ese jugador sea el carry en una partida completamente desbalanceada? Esto sin mencionar la posibilidad de premades en el equipo enemigo, en el mio yo fui el unico que intento comunicarse.
 

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38769940

This is just one of many examples of your shitty fucking matchmaker giving me 0 teammates and making the game impossible. Split the worthless retards up between teams so those of us with braincells can at least attempt to play the game
 
38707269

This is just one of many examples of your shitty fucking matchmaker giving me 0 teammates and making the game impossible. Split the worthless retards up between teams so those of us with braincells can at least attempt to play the game
 
38796293

This is just one of many examples of your shitty fucking matchmaker giving me 0 teammates and making the game impossible. Split the worthless retards up between teams so those of us with braincells can at least attempt to play the game
 
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