Bad Matchmaking Thread

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ID: 37286604

Won lane against Haze/Kevin but my team threw so hard there was no coming back.

The Pocket on our team said he's only played 100-150hrs and hasnt played since Novemeber.

If Im sitting at 800+hrs why am I in a match with him?

Im a support class not a garbage truck I cant carry this trash.

Bulk of my deaths at the end btw because of avalanche of cocks.
 
37305005
only the yamato and lash seemed to be the people that knew what they were doing, my ally Haze went without deaths and dominated the lobby alongside warden, and only 1 of our lane guardians was dead by the end of the match.
 
How many posts does it take for the developers to realize that their current system isn't working? At this point, they either need to try something different or, ideally—as we expect from a company like Valve—innovate with a solution that finally brings a sense of fairness to matches. Not the same old experience of stomping or being stomped.


It's incredibly frustrating to see that this is the longest thread in the forum and yet the issue remains unaddressed. It’s starting to feel like a petition more than feedback. Maybe Valve thinks we're just complaining because we lose some matches, and that would be a huge mistake—ignoring a widespread concern is simply disrespectful to the community, especially when the fault clearly lies in how matchmaking is currently designed.
 
Can anyone spot the difference between these 2 matches?
Which one did I play worse in?

Matchmaking is fucking dogshit, all I want is a game where players aren't fucking retarded.

The lower the mmr, the higher the chance that worthless dogshit players disrespect all my comms and go fucking chain feed.
 

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I dont really have words for this. A 6 stack, somehow an average of Arcanist 6. Three of them were Oracle to Archon, 2 Emissary, and 1 high arcanist. Wildly shit match
 
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