Bad Matchmaking Thread

36535730, you're a shit developer, Yoshi. No one will miss you if you die. Smurfs running rampant in lower ELOs to fuck over everyone else. You want a pro audience? Go ahead, but don't be surprised if this game is Artifact 2.0.
Jesus christ man, you do realize this is just a video game, right? And one that's super early in development? Hope you get the help you need, amigo.
 
36559768
Infernus is a hacker.
Not even pretending to be normal. 100% headshot, even if we are dodging behind a cosmic veil, not a single bullet was missed.
 
The matchmaking currently feels like it ping pongs you with certain types of teammates. One game you'll stomp, the next you'll be stomped etc. Only sometimes do I get a game where it's even but then it's down to the blind draft and who's abilities work best against others'.

Generally I play about the same every game (as a typical dynamo spammer does) but the variation in teammates is unfortunate. Communication is the main downfall of a lot of these losses or people who can't speak the same language.

The games I won all had people who communicated with microphone and knew when to play safe etc.
The games I lost all had people who spoke different languages and/or refused to play as a team/communicate which is very frustrating.

The game is still fun and we're in early alpha, but these are the main notes I take away from my games.

(There's also massive swings in ranks at times. I'm basically stuck at ritualist 6 but pingpong average rank from ritualist 1/2 to emissary 5ish. Since these are average ransk you are bound to get people much lower and much higher than the ranks displayed.)

Hope this is useful feedback; I'm looking forward to new updates.

Win: 36526570
Loss: 36553198
Win: 36554008
Loss: 36555906
Win: 36557086
Loss: 36561724
Loss: 36562849
Win: 36563990
 
Another team that only cares about playing deathmatch. I'm sorry to say but I'm starting to think that the game design is flawed to cause this behavior. 36566792

Maybe you could add queue preferences for people who only want to play deathmatch? Just remove all the objectives and let people deathmatch until the kill count reaches 50 or something. Although, if you did that, I have the suspicion that there won't be enough players who actually care about objectives, and the MOBA factor will die.
 
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36569795
supposedly similar ranks, but the fact that only a third of the enemies had +10k damage alongside a 20 minute match makes me think something has gone wrong here.
 
wasted an entire hour and dropped a rank hard carrying a team. Did more work than the entire team combined, matchmaking makes 0 sense. stop letting bots waste other peoples time

36581906
 
36607486

Yamato and Infernus had no clue what they were doing in this game yet continued to make the worst game-throwing calls with the confidence of an Eternus streamer causing us to almost lose the game.
 
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You know if you want better MM data you should just show the full lobby ranks. Every time I win I get a game like this where my whole team is terrible. Grey Talon doesn't want to help me stop Bebop from stealing our boxes, farm, and bridge buffs, then they all have the gaul to flame me when I simply ask them to play safe under walkers. 4 players with no kills, and I'm the problem. I went 1 death until the final stage of the game where it was a 40K soul difference and OVER at that point. I'm begging you to fix this. It's unplayable. Reset it. Tweak it. Fuck, even kill it, I would rather you pull the plug than let it live like this. I'm willing to bet like at least $50 all you guys do is look at aggregated player WR, see that it's close to 50%, and pat yourselves on the back like you're really doing a great job at this whole SBMM implementation thing, not realizing that forcing a loss after a win to keep that 50% intact is not the same as the MM actually working. You can argue for a shooter that this isn't true, but for a MOBA where roles are more defined, yes, a bad apple (or four in my fucking case here) DOES spoil the bunch. You can't win with 1 carry and a tank VS 6 regular players.
 
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48 losses in 3 days because im fucking put in lobbies every single time with people like this i went from archon 6 to emissary 4 now
 
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36647346 add an ff option or stop sending matches with such high rank disparity, no one was okay with this match from the get go since 4 of those players are known for being both high elo and super toxic.
 
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