Bad Matchmaking Thread

34759357, Seriously, if we have no CC, and they have teamwide CCs, what is even the point of playing? We are forced to play boring Ethereal Shift, but alas, we get no flex slots.
 
34789130, please have a surrender button, we had a guy leave and we're forced into a 62 minute game because you won't nerf CC because pros keep asking for CC buffs.
 
34813681, only reason game was "close" was cause they were waiting for Lash ult every time. Seriously, please nerf CC. It's not fun, it drags the game to consistently above 40 minutes (90% of games that I have had going with or against Lash has been 40 min+ of suffering that literally I have to think that yoshi is an Epstein bro).
 
ID 34818800 , I'm an Emissary playing with a friend who's at Ritualist iirc yet we've been getting matches not only against Eternus VI players but the literal Top 1 South America player, we were also against the Top 20 in this specific match and another guy at 130 or so.

These matches are actually unplayable, I'd understand if we didn't have enough players online for a match at that time but sometimes these matches queue us up instantly as if it didn't make an effort to put us in a fair match at all...
 
Match ID: 34818662
Player: Dynamo
Suspicion: Active Item use by other use and not entering cooldown right after use.
Moments: 5:28, 6:00
Commentary: I found it pretty weird to see such item being rushed and found it actually useful but got surprised when review the replay and seeing the item not entering cooldown when Dynamo was using it on Warden. Later on Warden uses it also to debuff from certain effects which is not the intended use based on the item description.
 
Match ID: 34833003
Player: Vindicta
Suspicion: Non-intended use of Vindicta's ultimate GUI, a really fast quickscoping I haven't seen since MW2 + External aim smoothing and target locking aimbot.
Moments: 5:00, 7:50, 16:00
Comentary: This one can be on me but I find it really weird coming from a 3D animator background on the tracking for souls and headshots of this player, almost locked-in on the head of creeps and players all the time + the constant quickscope. From my point of view looks like Vindicta is using a very sophisticated aimbot that doesn't blatantly locks on the head but smoothly adjusts to the targets head.
 
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