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You're wasting your time brother. Valve does not care.every single time, like clockwork, a cheater, cyrillics, a smurf.

Statlocker or another third party info site.Where can you tell team average / see other player ranks?



To be clear, I'll attach this video, which perfectly demonstrates the level of competition in the current version of the ranking system.View attachment 75118
And the third game
Match ID 50967160
I'm getting three premutes, and the guys are just running around and fighting, not the slightest hint of macro play.
In this section, I want to talk about the developer's changed vision of the game and why the last year hasn't been as fun to play as it was at the beginning of the test in 2024.
I think you're unnecessarily slowing down the game and making it so stifling. I understand that you're trying to make it so people pay less for mistakes and can turn games around, but as soon as everyone gets used to the patch, everything returns to normal.
And every game turns into either a long victory or a long defeat.
After the patch with the HP increase for walkers in the side lanes and the Patron invulnerability mechanic, and to this day, about 70% of my games are stifling, long, and sweaty.
You've been systematically slowing down the game, fixing heroes, movement, and buffing buildings, patch after patch. As a result of such decisions, the game becomes slow, cumbersome, and exhausting.
You don't feel a strong sense of joy from a difficult game, but rather relief that it's over.
I think one reasonable solution is to introduce mechanics for different ranked leagues with different game balances.
For example, one league is a sports league, where all heroes are nerfed, emphasizing teamfights and tactics.
Another league is for grinding, where you can remove the 50% system, balance the game not toward slowing down and nerfing heroes and the game, but rather toward increasing the speed of the game by increasing the strength of heroes, and so on.
At least, I believe such a system would be appropriate at lower levels of play, because the barrier to entry is currently very high. People simply don't want to play solo for long periods of time because the games are too long, stifling, and there's nothing to do alone.
Introducing a lighter, faster version of the game will allow new players to finish games quickly, be less frustrated by losses, and be motivated to play solo.
BUT I ALSO UNDERSTAND THAT SUCH A SYSTEM CAN ONLY BE IMPLEMENTED WITH A PROPER ONLINE PLAYER. UNFORTUNATELY, THE GAME'S ONLINE PLAYER PLAYER RIGHT NOW IS LOW.
This is just a concept, but I'm sure if you think about it, you can come up with something worthwhile.
If you're even reading this forum and my posts make sense...
You're wasting your time brother. Valve does not care.

Smurfs, hackers, boosting. These are all standard Valve requirements for any of their games.50950481
The ranks of these players was absolutely all over the place. For an Arcanist lobby, there was an archon, an oracle, and an ASCENDANT abrams who went 30/3/7. What gives? That's not matchmaking, it's sealclubbing.