Bad Matchmaking Thread

Had a few better matches recently and theres this ..
 

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40801701

Whats the point? 3 massive feeders on one team. This makes the game COMPLETELY broken and pointless from every players aspect. Whats the point of that? Why is it 9 in 10 games are this way?
 
Match ID 40812286

Seems like the Doorman was actually high Archon, almost Oracle. It doesn't seem like he was put in the right lobby.
 
MatchID: 40829028

Enemy team was insanely coordinated; our team could hardly group in lane. Our Mina was having a rough game (I sure hope), but the opposing Yamato and Billy annihilated our entire team (mostly Yamato).
 
40845122
My internal rating is Phantom 1, but I entered a Seeker match with an average rating. I tried my best, but the opponent's gameplay was well-balanced and I lost.
 
Match ID - 40860138

Was a stomp the entire map and it was clear the enemy team had way more technical knowledge on camp securing, map movement, and slot machine steals. Game was MISERABLE to play. It also felt like the enemy team was grouped as a 3-5 stack
 
40865507

The most 1 sided game imaginable. Lash and Billy can't be on the same team. The burst damage they do together is unreal a couple thousand damage in a split second to everyone in the area. The team comps are half of the bad matchmaking issues.
 
I really want to believe that Deadlock does not use engagement based matchmaking. I would like to believe there is some consistency in the match making that would ensure matches are fair for both sides. I really really do.

But at this point it appears my hopes are a load of crap. 6 consecutive losses with only one of those matches being even remotely close, with all the others being lost in the first fucking minutes by the rather self evident, under skilled players who ended up feeding the other team to the point it was not plausible to catch up.

And all of this is ironically enough happening after I had an actually good run of matches (wins and losses) the day before.

SO CONGRADUCALTIONS!!!!! If the point was to provide a fun experience for all involved you failed miserably.
 
Match ID 40822634

Phantom-Eternus level Haze in our lobby, which carried the game and also was on par with toxicity and such. But mostly just that no idea why a Phantom player would be in the same lobby.
 
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Match ID 40822634

Phantom-Eternus level Haze in our lobby, which carried the game and also was on par with toxicity and such. But mostly just that no idea why a Phantom player would be in the same lobby.

Yeah, when you look at the matches, it shouldn't be possible for this player to get into those and get the results you see (like 33/9/12).
This is some heavy bullshit on the matchmaking side. The game is feeding old players fresh meat and keeping them happy, in return the new people leave. Also that Tbaggin, thats some infantile trashbag manchild at desk clicking m1.
 
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