Bad Matchmaking Thread

Vindicta smurfing , encountered him twice in 1 day, ruined all of the games.

He is playing A LOT of games and ruining them for deadlock players, please ban his account

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I'm not getting it. The better you play - the worse your allies are? It's not right to punish good players. The harder you try the harder it gets, and getting to the point where is nothing you can do. Literally... Before this "matchmaking" update, i had ~67% winrate. Now i have.... you won't believe it. Based 50% (49.75% actually).
Games was much better before this balance update. Yes i was stomped sometimes. Yes we are stomped enemy sometimes. But its feels like "it's just a one unlucky match, next will be better". Now it doesn't. I tasted all your "balance" system you taken from Dota 2. It sucks.
I have no power or will to play this anymore. There is are match id's to observe, and overall statistics. You still have a chance to fix all for this....? I guess. But i don't believe it.

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26262535, 26258824, 26697862, 26706652

cant even consider these games playable, never had such a bad mm experience in a game. Solo queue.
 
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Legit wtf. Both matches entire team just throwing. Literally no way I get matchmaked with people sub 100hr over and over and over.
 
26720925
We just shut them down every chance we got. Infernus/Ivy/Lash felt really out of place here.
 
Hi, so I've had 2 matches today where we have had the "wide skill range" message in our party. In 2 of the 3 games tonight the game balance has felt like a total mish-mash of skill ratings. Game ID:

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26722341

In game ending 830, 2 players on our team (Haze and Infernus) clearly were well outside of what the banding for the general teams were for skill. Whilst other players on each team had somewhat meaningful performances, both of these players lagged woefully behind the rest of the team, and by the end of the game basically provided no benefit whatsoever to the team performance. Not that there's anything wrong with that, but it makes me question the floor - ceiling range of the match maker for these sort of games?

In game ending 341, our team started off strong and totally fell apart towards the end. The Haze on the enemy team did what Haze does, and snowballed into a ridiculous unstoppable killing carry machine. However, when we checked the profile of the Haze player it seemed that they were rank Phantom 4. I do have a rank of Archon 5, and my brother who I queued with does not have a rank. Another player on the enemy team is Emissary 1, and a player on our team is Emissary 5. This raises the question again of where are the ceiling and floors being set?

Don't get me wrong, I am not a good player and personally, as I have complained about before on this forum, I feel the MMR weights are still way off and I am being graded far too generously in terms of skill bracket. So my gripe here isn't aimed at individual players playing poorly. However, seeing games like these 2 makes it seem as though queueing into a "wide range" party game basically means the match maker will not set any ceiling or floor for how high/low the banding differences on each team could be, or at least this is the impression it gives.

If this is the case, could we perhaps see this tuned out to only allow a certain amount of variation either above or below the skill of the players queueing up? I completely appreciate this may well be a headache to pull off if you had players at the extreme ends queueing in, but going into games where you might get a team who are way above your grade, or way below and the same on the enemy team, is really making the play experience frustrating. I would personally rather the queue teams went up a few minutes whilst it tried to at least ensure there were equal(ish) numbers of skill matched players in each team, who are only a certain degree above/below each other, rather than these quick queues of lucky (or unlucky) dip.
 
26726286 - match ID

Tired of getting one too good player in my matches. I didn't stand a chance against this guy. I would rather have a long que time and enjoy a fair game than get in quick just to get stomped on by a semi pro...
 
Match 26730828
The amber hand team took all of our lanes by 10 minutes. Wraith had 25k souls around 15 minutes when my team had maybe 13k each.
Did not feel like an evenly matched team.
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Ranked: 26735906 - three teammates clueless[mainly infernus], 2 of us held our own but were unable to carry and we got stomped. the shiv was the problem on the enemy team.
 
Match ID: 26735979

My friend and I got sorted into separate lanes even though we queued together. We tried to communicate with the Haze (the person sorted to lane with my friend) but she didn't respond. Both Haze and the Dynamo have double digit deaths, and would not respond or communicate at all throughout the entire match. As far as we were concerned, they didn't even have sound enabled because we would actively try to communicate with them and they would act as if they couldn't hear us.

I was not familiar with how to solo lane since I've been playing in groups for the past month and a half, so I got gutted. If I'm sorted into a solo lane when I queued with a friend, and the other person in the lane refuses to communicate, I don't understand what else I could have done other than be an asshole and invade the lane that I was meant to be a part of? Is that really the answer here?
 
Match ID: 26744580

My group's (Mo, Wraith, Dynamo, and Bebop) teammates (Mirage and Seven) went a combined 3/28 and a total of 415 objective damage in a 36 minute game.

Match ID: 26744580

Another pretty poorly, albeit winnable game, that was won through begging our teammates to group up and forcing a fight at a moment we were stronger.

These games were particularly miserable because it just feels like babysitting.
 
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