Add "Active Reload" as a base mechanic

i think ammo management is a big part of the game. Active reload is ridiculously easy to hit and giving the ability to just shorten your reload time would encaurage people pay less attention to their ammo, so idk. This game is actually destroying my habbit of pressin R after each bullet. This is an interesting mechanics, but i dont know if its what this game needs
Idk about this, i still mach reload after breaking a couple of boxes with 2 bullets haha
 
I think active reload is a noob item. Ammo scavenger for the win. and if you have a larger clip quicksilver reload. or just go titanic magazine and kill people in 1 clip. Several abilities let you reload during their duration too
 
I think active reload is a noob item. Ammo scavenger for the win. and if you have a larger clip quicksilver reload. or just go titanic magazine and kill people in 1 clip. Several abilities let you reload during their duration too
Active reload is good but needs a tier upgrade or upgrade into other item, right now its not worth to waste an orange slot with that.
 
Add Kinetic Dash as a base mechanic

Movement mechanics are a core part of making a game skill-driven and fun. I think the game will be more fun with everybody dash-jumping all over the place.
 
Active reload isn't a must have for many characters, and, if it was made part of base game there would be no need to buy the item.

This is a bad idea.
 
make the placement random but you can do it every time. shooting needs to be more effective in this game anyways
Saying that shooting needs to be more effective doesn't make it true. It's not like Overwatch or CS where engagements are meant to be short and intense. If you're looking for a game where you can play fast and die hard, this isn't it.
 
wasted slot for better weapon items and the fire rate and lifesteal it gives you is inconsistent compared to other items. Admittedly its ok on pocket early to midgame but other than shotgun assassins I don't see much of a use for it.
The active reload item is definitely weak, but is that really a reason to hate it as a mechanic?
 
I think active reload as a mechanic would be bad for the game. It is better on certain heroes than others and would just make people cry about Haze even more.
 
Oh, I thought you were saying you think it's not a fun mechanic. Yeah, it would be bad for balance if everyone had it. I like it, but it definitely shouldn't be a built-in feature. Keeping it as an item is fine by me
 
i think there should be room for punishing people who run out of ammo or reload too early. Active reload always being available makes ammo management not a thing so much. With the argument that it gives a skill battle between who active reloads better, if you die not because you outplayed the opponent but instead they just got the QTE off and you didnt, i find that to be kinda boring. Thats not something i want to skill check 100 times a game every game because i have to, rather then how it is now where i have the option to have that skill check.
 
Saying that shooting needs to be more effective doesn't make it true. It's not like Overwatch or CS where engagements are meant to be short and intense. If you're looking for a game where you can play fast and die hard, this isn't it.
saying the shooting DOESN'T need to be more effective doesn't make it true.
 
the long reload times are an important part of the game, especially early game.

adding an active reload would, at some tier of play, effectively just reduce reload times across the board. Whether or not it's easy or hard to perform only shifts what skill level is effected.

It might be a fun little mini game, but implementing it permanently adds nothing to the gameplay at all, other than make laning phase more hectic and unbalanced.
if you like the mechanic, just buy the item!
 
This is a bad idea.

Maybe, instead of that, they could make it so we can use Light and Heavy Melee without interrupting our reload timer like it does currently. This would effectively make our reload generally faster as I'm sure 99% of the players do spam Melees when they run out of bullets while fighting or farming.
 
Reloads have to be carefully watched and tweaked as it's one of the only consistent ways that the devs can control farming speed, and overall DPS of heroes in lane, etc;

They won't fuck with it much. If they do it will be for everyone all across the board, and I highly doubt they will ever add active reload as a base mechanic, it cheapens the item, makes it less valuable, and just is'nt smart design.
 
I'm not sold on active reload as a base mechanic(I do feel like ammo management is pretty tedious in this game though and should be looked at to improve game feel, especially for people coming from shooters over mobas, but its also very clearly something the devs want to emphasis so idk) but people cannot seriously be talking about adding skill bloat, its a very easy to hit QTE that you barely even need to look at, it would not make the game more mechanically difficult for newer players in any meaningful way, especially when there is already diminishing return on having your mental stack overwhelmed, they are going to be confused anyway, if this was a good QoL improvement(which I dont think it is) not adding it because new players who are already going to struggle would struggle a small amount more would be a terrible reason to not include it.
 
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