[Ability Concept] Friendly-fire Ability

come219

Active member
Friendly-fire ability


Passively deals damage in an area based on damage taken like spectre dispersion.

Passively can also take damage from allies, and chance for any bullets shot from an ally will ricochet to nearby enemies/area.

So you can shoot this hero as an ally as a valid target and a chance for your bullets to ricochet to nearby enemies and to deal damage in an area.

Ricochetted bullets can also travel to souls.
 
this ability was inspired by glutensnake's latest video where each team had a saboteur...

it also got me thinking that the custom hero gained permanant stats if they died like +20 HP, +1% damage, souls.

if you were killed by an ally, your death is reduced by 50% or something.

like a feeding hero, gains stats while feeding but somehow balanced.
 
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