smithtysonn1997
New member
Overview
Theme
- Think “Disney princess” archetype who refused her destined story.
- Her act of rebellion (good or evil) earned her the Storyblade, a magical two-handed sword infused with ancient ink.
- Storyblade looks like a sword mixed with an ink pen.
Narrative Flavour
- Gained Storyblade through:
- Innocent rebellion (wanted freedom) with terrible consequences.
- Intentional mischief (experimented with ancient magic) with careless consequences.
Ritual Reasoning
- Innocent rebellion:
- Participates in the ritual to reclaim control over her own destiny, which the Storyblade has begun to shape and to undo the mistakes of her past.
- Intentional mischief:
- Engages in the ritual to expand her mastery over the Storyblade, the ancient ink and all stories themselves.
Weapon/ Basic Attack
- Melee slashes with ‘Storyblade’.
- Each successful attack builds Narrative Momentum (smaller amounts from minions and towers, larger amounts from heroes).
- At thresholds (25%, 50%, 75%, 100%) attacks gain extra effects:
- While aiming (right mouse button and attacking), you can fire ink projectiles if you are at least 25%.
- Ink projectiles that scale in damage, speed, small AoE but also cost based on thresholds.
- Possibly give her ammo to limit melee spam.
- Core concept:
- The more engaged in combat, the more powerful she becomes.
Ability Kit
1 Exclamation (Offensive).
- An aimed thrust of Storyblade, sending you in that direction, dealing damage.
- At thresholds (25%, 50%, 75%, 100%) this gains:
- 25: [expand].
- 50: [expand].
- 75: [expand].
- 100: [expand].
2 Plot Twist (Offensive + Support).
- Targeted area ability that creates a zone that affects enemies and allies within it:
- Enemies inside:
- Take DoT spirit damage.
- Allies inside:
- Gain minor buffs (movement speed, attack speed or shield) amounts based on this spirit damage.
- Enemies inside:
- At thresholds (25%, 50%, 75%, 100%) this gains:
- 25: [expand].
- 50: [expand].
- 75: [expand].
- 100: [expand].
3 Narrative Momentum (Passive).
- Basic Attack and Ability damage build up this value (ability damage is at lower values).
- At thresholds, 25%, 50%, 75% and 100% apply bonuses to weapon attacks and abilities.
- This value depletes over time down to each threshold and after a delay continues down more to 0.
- Uses of abilities and projectiles while above at least 25% drains it, the higher the threshold the higher the drain rate.
4 Chapter’s End (Ultimate).
- Consumes any and all Narrative Momentum.
- A targeted hero in range is covered in pages of stories.
- These pages build up to cover the hero fully and explode one by one in spirit damage in an AoE dealing damage to the target and those around them.
- If allies are within range of these explosions, this grants them minor buffs (movement speed, attack speed or shield) amounts based on this spirit damage.
- Narrative Momentum alters the amount of pages:
- 25:
- 50:
- 75:
- 100:
- The idea is to punish really tanky heroes that dive your team, or at least help your team try to survive.
- [Feels like a repeat of Plot Twist].
Strengths/ Weaknesses
Strengths
- Supports allies indirectly through offensive abilities.
Weaknesses
- Could be too Narrative Momentum dependent.
- Limited mobility to avoid constant dive in and dive out frequency.
- Most likely is not new player friendly.