Yoshi
Valve Developer
- Added an option to allow canceling abilities with the ability key to the main options page.
- Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
- Soul orb size increased by 10%
- Soul orb lag compensation buffer increased from 120ms to 140ms
- Fixed issues with denying melee soul orbs
- Fixed various other timing related bugs with Soul orbs
- Fixed shotguns doing too much damage to Guardians
- Removed the outer lanes teleporters
- Sprint increased by +0.5 for all heroes
- Removed the top of the mid arch from being able to be occupied
- Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
- Fix an edge case where a player can claim the Rejuv but also get parried
- Fixed spellslinger headshots providing more bonuses than intended
- Fixed some misc mispredictions during Ice Path movement
- Fixed Ice Path being overly sticky for allies
- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
- Urn reveal time reduced from 25s to 15s
- Urn speed limit increased from 13 m/s to 15 m/s
- Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
- Mantle now requires pushing WASD Direction toward a ledge
- Improved Camera positions while character is backed up against walls
- When attaching to a zipline, movement direction can override the travel direction
- When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
- Calico: Health growth per boon reduced from 41 to 34
- Calico: Leaping Slash Heal reduced from 50 to 40
- Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
- Holliday: Powder Keg T2 bonus damage reduced from 100 to 80
- Holliday: Crackshot T2 bonus damage reduced from 85 to 60
- Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
- Seven: Health Regen reduced from 3 to 1.5
- Sinclair: Vexing Bolt cooldown increased from 15 to 24
- Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
- Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
- Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
- Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%
- Infuser: Spirit Lifesteal reduced from 20% to 15%
- Infuser: Bonus Spirit reduced from 16 to 13
- Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
- Soul orb size increased by 10%
- Soul orb lag compensation buffer increased from 120ms to 140ms
- Fixed issues with denying melee soul orbs
- Fixed various other timing related bugs with Soul orbs
- Fixed shotguns doing too much damage to Guardians
- Removed the outer lanes teleporters
- Sprint increased by +0.5 for all heroes
- Removed the top of the mid arch from being able to be occupied
- Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
- Fix an edge case where a player can claim the Rejuv but also get parried
- Fixed spellslinger headshots providing more bonuses than intended
- Fixed some misc mispredictions during Ice Path movement
- Fixed Ice Path being overly sticky for allies
- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
- Urn reveal time reduced from 25s to 15s
- Urn speed limit increased from 13 m/s to 15 m/s
- Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
- Mantle now requires pushing WASD Direction toward a ledge
- Improved Camera positions while character is backed up against walls
- When attaching to a zipline, movement direction can override the travel direction
- When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
- Calico: Health growth per boon reduced from 41 to 34
- Calico: Leaping Slash Heal reduced from 50 to 40
- Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
- Holliday: Powder Keg T2 bonus damage reduced from 100 to 80
- Holliday: Crackshot T2 bonus damage reduced from 85 to 60
- Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
- Seven: Health Regen reduced from 3 to 1.5
- Sinclair: Vexing Bolt cooldown increased from 15 to 24
- Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
- Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
- Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
- Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%
- Infuser: Spirit Lifesteal reduced from 20% to 15%
- Infuser: Bonus Spirit reduced from 16 to 13