pressnifty
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GAMEPLAY SUMMARY
The WENDIGO is a hyper versatile jack of all trades master of none hero able to dish out different types of damage and aid his team with utility.
Switch between BEAST or HUMAN mode to provide different utility and damage sources with risks associated with changing mid-fight.
GUN/VITALITY
HUMAN
Shoot your pistol.
DPS: 38
BULLET DAMAGE: 19
AMMO: 8
BULLETS PER SEC: 2
RELOAD TIME: 3s
BULLET VELOCITY: 650m/s
LIGHT MELEE: 50
HEAVY MELEE: 116
FALLOFF RANGE: 25m - 48m
HEALTH: 650
HEALTH REGEN: 2
MOVE SPEED: 7m/s
SPRINT SPEED: 2m/s
DASH SPEED: 0.7
STAMINA: 2
STAMINA COOLDOWN: 5s
BEAST
Throw up a toxic ball.
DPS: 30
BULLET DAMAGE:
AMMO: 8
BULLETS PER SEC: 1
RELOAD TIME: 3s
BULLET VELOCITY: 180m/s
LIGHT MELEE: 50
HEAVY MELEE: 116
FALLOFF RANGE: 15m - 35m
BONUS CRIT SCALE: -30%
HEALTH: 800
HEALTH REGEN: 0
CRIT REDUCTION: -25%
MOVE SPEED: 8m/s
SPRINT SPEED: 2m/s
DASH SPEED: 0.6
STAMINA: 2
STAMINA COOLDOWN: 6s
ABILITY 1
SILVER BULLET (HUMAN)

(Damage Scales with WEAPON DAMAGE.)
Allows for Gun Scaling and provides utility to team with spirit resist shred. Two bullets can be shot within the 8s duration to stack the affect, for upwards of 10% spirit shred (20% shred with boundless spirit, and assuming you hit both silver bullets on the single target).
This ability is versatile since shred aids with your own damage and ally damage.
LUNGE (BEAST)

(1.1x MELEE DAMAGE SCALING.)
This ability works like wolverine's leap from Rivals, dragging multiple enemies in your arc. This allows for major displacement of enemies when tied with other large enemy displacement and stun ults/abilities (Singularity/Chain Gang). You can position on the side of a teamfight before running in behind an enemy to grab them into your team for pick potential, but this can leave you vulnerable.
ABILITY 2
BLOOD SERUM (HUMAN)

(T3 spirit scaling by +0.5)
Allows for your human form to capitalise off the spirit shred of Silver Bullet without it being OP by himself, relying on team follow-up which the heal from Blood Serum helps facilitate close range team fights. This ability is very limited in its support capability until the cooldown reduction and spirit scaling increase.
OVERHEAD THROW (BEAST)

Furthers WENDIGO's pick potential by throwing enemies into your team OR away from your team to save them, while also being a source of spirit damage. Can also help support allies by throwing an ally to safety/away from enemies, or throwing allies into better positions for abilities (seven ult, dynamo ult, haze ult, pocket ult, etc).
TRANSMUTATION

(Completes reload if transforming mid reload, like Pocket Suitcase.)
(Transformation takes 1s).
Transforming changes your 1 and 2 abilities.
It also causes spirit damage to yourself and a heal, meaning you can use spirit resist and items that amp heals to increase your self heal, meaning the damage does less the more investment you have in spirit.
There is also a risk and reward associated with transforming. If you transform from a safe distance while enemies see, you can apply the movement speed and T3 debuff safely without taking damage from enemies.
FAE FORM

Use this when in a teamfight for resists and resetting cooldowns (like a Yamato ult).
BUILD IDEAS
GUN

SPIRIT

SUPPORT

CLOSING THOUGHTS
I like the idea of a hero who has extra abilities and whose ult which refreshes all these cooldowns (including item cooldowns, which refresher does not even do). Really struggle to think of how to balance the AP points and scaling, as spirit amp/damage shred is a utility not a lot of characters have built into their kit (only one I can think of is Sinclair), so looking forward to any and all feedback. Also think this character might scale too well with Spirit, and should maybe scale more so on AP.
Thanks for reading to this point
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