Cipher
Member
Hollow Point gives +35% Weapon Damage and applies -12% Bullet Resist on hit, but the indicator shows +55% Weapon Damage which seems accurate. Then I bought Weakening Headshots, and the Weapon Damage indicator increased to +64%. However, Weakening Headshots only applies -12% Bullet Resist if you meet its headshot condition.
Why does that get added to the Weapon Damage indicator even when the condition isn't met? And more importantly, why do effects that reduce Bullet Resist contribute to the Weapon Damage stat at all? I’ve tested this with several item combinations, but this one makes the issue most obvious.

Why does that get added to the Weapon Damage indicator even when the condition isn't met? And more importantly, why do effects that reduce Bullet Resist contribute to the Weapon Damage stat at all? I’ve tested this with several item combinations, but this one makes the issue most obvious.
