I have noticed that on both my graphics cards (RX 6700s/ RTX 4060), each with a value of 8GB Vram there are heavy framerate drops and frametime stutters when entering mid/late-game, rendering the game unplayable until you restart. (all of which I tested under Linux using DXVK, on Windows this does not occur as far as I have tested, or it occurs on a lesser level). I believe this issue does not occur on Vulkan, but Vulkan suffers from heavy microstutters when triggering the UI and in teamfights, therefore I cannot count it as usable.
While I normally achieve around 70-80 fps in mid-to-late without this bug happening, my framerate drops to a whopping 40 when Vram usage rises to 7.7/7.9 usage. GPU Wattage also drops from 80-ish to 50w, although I am not certain if that's a pattern.
Using FSR at 1.5 in order to upscale to 1080p native res circumvents this issue, or at least postpones it, although i do not find it ideal to play the game at less than 1080p native.
My friend who is also using Linux and has a 12 GB Vram card gets 10 GB usage out of 12 total when using FSR 1.5 to upscale to 2k native res. I find it hard to believe that is intended.
Attached are photos of those metrics when said issues happen, I checked the console logs on F7, but unfortunately could not find anything relevant other than the game having issues to load certain models/textures randomly throughout gameplay. I will further keep an eye on that.
I hope this can be somehow prioritised in determining what the issue is, as this bug really impedes gameplay during late-game with the framedrop & latency increase that happens.
While I normally achieve around 70-80 fps in mid-to-late without this bug happening, my framerate drops to a whopping 40 when Vram usage rises to 7.7/7.9 usage. GPU Wattage also drops from 80-ish to 50w, although I am not certain if that's a pattern.
Using FSR at 1.5 in order to upscale to 1080p native res circumvents this issue, or at least postpones it, although i do not find it ideal to play the game at less than 1080p native.
My friend who is also using Linux and has a 12 GB Vram card gets 10 GB usage out of 12 total when using FSR 1.5 to upscale to 2k native res. I find it hard to believe that is intended.
Attached are photos of those metrics when said issues happen, I checked the console logs on F7, but unfortunately could not find anything relevant other than the game having issues to load certain models/textures randomly throughout gameplay. I will further keep an eye on that.
I hope this can be somehow prioritised in determining what the issue is, as this bug really impedes gameplay during late-game with the framedrop & latency increase that happens.