Mr.Mindish
Active member
Since Quicksilver-Reload has a T4 upgrade through Mercurial Magnum, it would be nice for Active Reload to also get an upgrade that scales well in the late game. Since Spellslinger already exists, I thought it could work if Vital Clip leaned more into self-sustain.

Since the item focuses on weapons as well as sustain, the base stats include Weapon Damage as an upgrade to RS and Max Ammo to take advantage of Vital Clip's activated magazine.
To help differenciate the item from Vampiric Burst, which has much stronger healing in a shorter window, Vital Clip's health regen lasts longer and relys more on the user's max health size and tankiness as opposed to bullet DPS.
The bullets that apply Health stacks have no timer/duration, only resetting when the user reloads. The buff duration specifically applies to the conditional Fire Rate and Move Speed. Each HP stack has a 2 second duration, draining 1 stack each time the duration passes (so 10 stacks would gradually drain to 0 stacks over 20 seconds).
The duration of Vital Clip's activation window is 0.5 seconds: 0.2s longer then Active Reload.
It's been a while since I've pitched any item concepts, so hopefully this one is alright.

Since the item focuses on weapons as well as sustain, the base stats include Weapon Damage as an upgrade to RS and Max Ammo to take advantage of Vital Clip's activated magazine.
To help differenciate the item from Vampiric Burst, which has much stronger healing in a shorter window, Vital Clip's health regen lasts longer and relys more on the user's max health size and tankiness as opposed to bullet DPS.
The bullets that apply Health stacks have no timer/duration, only resetting when the user reloads. The buff duration specifically applies to the conditional Fire Rate and Move Speed. Each HP stack has a 2 second duration, draining 1 stack each time the duration passes (so 10 stacks would gradually drain to 0 stacks over 20 seconds).
The duration of Vital Clip's activation window is 0.5 seconds: 0.2s longer then Active Reload.
It's been a while since I've pitched any item concepts, so hopefully this one is alright.