Two Bebop's using abilities in the party lobby causes party lobby to crash

Domineeriv

Member
I assume there is some game breaking crash that happens if you do this to a player and not a bot. However if it doesn't crash, then the Bebop who hooks first will be permanently locked in hook animation until they are stunned/reset.
Yeah. To another player, bot seems to just have the bug you posted.

Unsure it if relates to Dynamo also being in the lobby but may be worth testing.

Adding: I just found this thread: https://forums.playdeadlock.com/thr...rash-just-add-1-friend-and-2-sinclairs.76267/

Copying it here. It may be in relation to two players using the same hero abilities. Although that wouldn't make sense since I've seen two Mina's ult at the same time with no issue.

When playing in the Hideout in a party, you can consistently force a complete game crash for everyone in the party if you follow these simple steps.

1: Have two people in the party pick Sinclair. It does not have to be you, just two people in the hideout have to be Sinclair.
2: Have one Sinclair switch teams so that both Sinclairs are on separate teams.
3: Have one Sinclair use Audience Participation on the other Sinclair. I'm unsure if this takes effect with just doing this once as when I tested it we ended up using it 3-5 times. You can optionally have both Sinclairs use it on each other, it does not matter, the result will be the same.
4: Wait out Sinclair's Audience Participation Timer. After the timer runs out, you should note that the Sinclair that used Audience Participation (or both if both did so) are still purple indicating they have an Ult copied when they should not.
5: Have the Sinclair that used Audience Participation (or just one of them if both used it) open the Hero Select menu and switch to a different Hero.

This process should result in every player in the party to immediately crash to desktop, shutting the game down. It's not dependent on picking a certain hero during step 5, any hero should do. I did not test if step 4 is necessary, I've only tested with letting the timer run out, however I would not be surprised if it was simply a crash that was forced by Sinclair copying another Sinclair's ultimate and then needing to reset that Sinclair's now copied yet standard ability.

I can definitely see this as being an issue if duplicate heroes is ever something that gets added into actual matches, so I'm happy to have stumbled face first into it while enjoying the look of the rabbit models.
 
Steps to reproduce:

1. Have 2 Bebop's in the same pre-game party lobby
2. Have the Bebop's use an ability (in our case, was the hook) at the same time. Doesn't matter if it's the same or different ability.

Expected result: Party lobby just being a mess.
Actual result: Game crashes for entire party and disconnects from party lobby.

View attachment 55015
View attachment 55016

Can be reproduced multiple times from our testing.
Proven, the crash works, it's easy to replicate, you only have to throw 2 hooks at the same time
 
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