Doorway can be used as one-sided shield [(minor) Gameplay Bug]

pauselock

New member
Summary: Doorway can be placed such way, so player can stand behing it and shoot through it, meanwhile doorway will protect him from outside bullets
Most likely bug, but probably can be left in place as feature because it's not that bad

Steps to reproduce/principle of bug:
1. Doorway can be placed in front of some props, leaving empty place where player can hide being it (pretty sure it's intentional because deadlock has a lot of props and complex geometry (unlike sterile testing chambers of Portal) and being unable to place portal in the heat of battle because there's trashbag at the floor would be very irritating)
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2. A lot of things can pass through (closed) Doorways:
  • Bullets
  • Projectiles
  • Explosions, abilities that affect certain area/volume
There're exceptions:​
  • Melee (Bebop's uppercut does work though)
  • Bebop's ultimate
  • Abilities/items that need you to select target (healing rite, Bebop's bombs...)
  • Abilities that require keeping line of sight with target (Lash' ult, Geist's Life Drain, Paradox's ult...)
  • And probably every ability that doesn't teleport through open doorway won't also pass through closed one

3. When Doorway is opened (portal created), bullets/projectiles/abilities that are shoot in from the front side get teleported through portal. However player's standing behind the Doorway can still shoot through it, making it one-sided barrier (Watch video attachment)
(also, when Doorway is open melee acts weirdly, allowing to pass through doorway from behind)

Expected result
Doorway should be solid from the back (or, if left not solid, it should pass through all weapons and abilities)

Places in actual map where this can be performed:
(most of them won't give Doorman any advantage, just putting them as an examples of which geometry can cause that issue)
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1755962283541.png1755962423461.png
 

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