The Potioneer

rundomrun1

New member
No concept art, but this would be a support that focuses on buffs and debuffs rather than healing or cc

Some ability ideas:
Corrosive potion - like a Kelvin nade or Viscous goo, but this has a DoT effect.
Numbing potion - Slows fire rate and move speed of the target, maybe even turn speed?
Acid tipped bullets - Inspired by Bloons TD 6's Alchemist, this could be a buff to a friendly hero, giving their bullets extra effects/damage
Blood Potion: This one might be a bit out there, but what if it caused an affected minion/neutral creep to become stronger, but dropped more souls when killed? Throw it on a T3 denizen and give your carry some extra farm, or take it for yourself. It could be possible to extend this to players, but that level or risk/reward seems like a bit too much.

Ultimate idea:
Drinks for Everyone - Heavily inspired by Splatoon 3's Tacticooler ultimate; All allied heros in range gain strong stat bonuses for a moderate duration. Stat bonuses could include movement speed, stamina recovery rate, fire rate, ability cooldown, etc. go wild, really.

Gun idea: not too important, but it would be cool if the character spit fire or something akin, and then drank some sort of fire breathing potion to reload

Thanks for your time
- RunDomRun
 
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