captain.pancakes221
Member
This seems to have been changed in the latest patch but was undocumented. The way it worked before was: say you take 100 damage with 40% damage deference, which creates 40 orange health, and then you take another 100 damage instance. The 40 orange health "absorbs" a portion of the hit. What this basically meant was that Shiv literally took less damage than other heroes in a majority of cases. It has worked this way since he was added, and It hadn't been changed since the recent patch. Perhaps this mechanic was a bug itself that had been unaddressed until recently?