SKELETON KING
New member
The Nightmare:He is the embodiment of all the fear and horrors of the cursed apple.
Health:675
Restoring health:2.5
Bullet resistance: 0
Melee Resistance : -20%
Resistance to negative effects:10%
Movement speed: 6.80
Running speed:2.0
Endurance: 3
Recharge your stamina:5 seconds
Stamina Recovery:10%
Weapon: Dead grip
Short range (effective range - 15-23 meters)
Projectile firing
Bullet damage-13
Bullets per second-4.34
Ammunition- 16
Recharge time-1.8
Bullet speed:350
Light hit:38
Heavy hit:98
Abilities
1 ability:A sharp lunge
The Nightmare lunges, dealing damage, slowing down the enemy and healing from the damage inflicted
If you use this ability immediately after teleporting to a copy, it will cause 25% more damage.
Base Damage - 70 (increases as Spirit increases 1.4)
Charging time is 15 seconds
, the range of the lunge is 12 meters
Damage Healing-65%
Improvements
T1- - 5 seconds to Recharge
T2- reduced deceleration resistance and +40 damage when hitting an enemy
T3- +35% healing for damage and +3.5 movement speed after a dash
2 ability:The all-seeing horror
The Nightmare puts a shadow copy at a selected point, if the enemy gets too close to the copy, it will trigger, imposing fear, the hero will become visible on the mini-map, and the nightmare can teleport to the triggered copy.
A copy can be destroyed by dealing 600 damage to it.
It has a charging system
Copy duration : 35 seconds (increases with the growth of spirit 0.5)
The detection radius of the copy is 7 meters
Duration of fear-1.75
Recharge time-50 seconds
Improvements:
T1: after teleportation: the first attack of the nightmare will deal 100 damage to the target in the quality of spiritism damage (the increase in damage from spirit 0.9)
T2: After killing an enemy who has activated a copy of invisibility for 7 seconds and +5 movement speed
T3:+4.5 to the copy detection meter and +0.50 to the duration of the fear
The third ability:The pleasures of killing
Passively:each kill restores the nightmare health, and killing a hero gives additional health regeneration, and if you kill an enemy hero, the nightmare receives forever additional vampirism with bullets and health regeneration (weaker by 50% for help)
Health for creep +10
Health for the big creep +150
Hero Health +175 (increases with increasing spirit- 1.7)
Regeneration of health per kill-25 (improvements from spirit 0.7)
Vampirism for kill - 3%
Improvements
Health regeneration for killing an enemy-4
T1: +10% increase in healing
T2- +20% reduction resistance to treatment
3-after killing, removes all negative effects and gains a barrier of 350 (an increase with the growth of spirit 2.5)
ultimate: Death
After preparing for 2.5 seconds, the nightmare chooses an enemy as a new victim, the victim is visible on the mini-map for the Nightmare, even if she is invisible or the Nightmare is under the influence of the eternal night of the drifter, prohibits allies from using items and abilities for the marked enemy,reduces her damage by 40%, the Nightmare receives +5 to the movement speed if moving towards the victim,
Duration-8 seconds
Radius of application-30 meters
Recharge time-95 seconds
Improvements
T1: The victim loses - 30% of the dash range and slows down by 30%
T2: - 25 seconds to recharge
T3:-70% of the victim's healing
Health:675
Restoring health:2.5
Bullet resistance: 0
Melee Resistance : -20%
Resistance to negative effects:10%
Movement speed: 6.80
Running speed:2.0
Endurance: 3
Recharge your stamina:5 seconds
Stamina Recovery:10%
Weapon: Dead grip
Short range (effective range - 15-23 meters)
Projectile firing
Bullet damage-13
Bullets per second-4.34
Ammunition- 16
Recharge time-1.8
Bullet speed:350
Light hit:38
Heavy hit:98
Abilities
1 ability:A sharp lunge
The Nightmare lunges, dealing damage, slowing down the enemy and healing from the damage inflicted
If you use this ability immediately after teleporting to a copy, it will cause 25% more damage.
Base Damage - 70 (increases as Spirit increases 1.4)
Charging time is 15 seconds
, the range of the lunge is 12 meters
Damage Healing-65%
Improvements
T1- - 5 seconds to Recharge
T2- reduced deceleration resistance and +40 damage when hitting an enemy
T3- +35% healing for damage and +3.5 movement speed after a dash
2 ability:The all-seeing horror
The Nightmare puts a shadow copy at a selected point, if the enemy gets too close to the copy, it will trigger, imposing fear, the hero will become visible on the mini-map, and the nightmare can teleport to the triggered copy.
A copy can be destroyed by dealing 600 damage to it.
It has a charging system
Copy duration : 35 seconds (increases with the growth of spirit 0.5)
The detection radius of the copy is 7 meters
Duration of fear-1.75
Recharge time-50 seconds
Improvements:
T1: after teleportation: the first attack of the nightmare will deal 100 damage to the target in the quality of spiritism damage (the increase in damage from spirit 0.9)
T2: After killing an enemy who has activated a copy of invisibility for 7 seconds and +5 movement speed
T3:+4.5 to the copy detection meter and +0.50 to the duration of the fear
The third ability:The pleasures of killing
Passively:each kill restores the nightmare health, and killing a hero gives additional health regeneration, and if you kill an enemy hero, the nightmare receives forever additional vampirism with bullets and health regeneration (weaker by 50% for help)
Health for creep +10
Health for the big creep +150
Hero Health +175 (increases with increasing spirit- 1.7)
Regeneration of health per kill-25 (improvements from spirit 0.7)
Vampirism for kill - 3%
Improvements
Health regeneration for killing an enemy-4
T1: +10% increase in healing
T2- +20% reduction resistance to treatment
3-after killing, removes all negative effects and gains a barrier of 350 (an increase with the growth of spirit 2.5)
ultimate: Death
After preparing for 2.5 seconds, the nightmare chooses an enemy as a new victim, the victim is visible on the mini-map for the Nightmare, even if she is invisible or the Nightmare is under the influence of the eternal night of the drifter, prohibits allies from using items and abilities for the marked enemy,reduces her damage by 40%, the Nightmare receives +5 to the movement speed if moving towards the victim,
Duration-8 seconds
Radius of application-30 meters
Recharge time-95 seconds
Improvements
T1: The victim loses - 30% of the dash range and slows down by 30%
T2: - 25 seconds to recharge
T3:-70% of the victim's healing