nathanieljbrill
Active member
A lot of people have posted about this and it usually involves something that messes with the punch/parry dynamic. I think the dynamic is very healthy and should not be messed with. On the other hand, it would be a shame for your upgraded punch to be getting parried. It would just be sad. And it should have a new mechanic. So I thought of this, and I think it's a winner.
Projectile Punch
Weapon
Costs 4250
Upgrade of Melee Charge
+20% weapon damage (+10%)
+125 bonus health (+55)
+60% Heavy Melee distance (+20%)
Passive: Cooldown 12 seconds.
Normal melee charge passive except +30% heavy melee damage.
Passive: 12 seconds
You can cancel your next heavy melee by firing your gun. If you do, your next bullet deals heavy melee damage and procs heavy melee effects.
Oh yea. I think I cooked.
Projectile Punch
Weapon
Costs 4250
Upgrade of Melee Charge
+20% weapon damage (+10%)
+125 bonus health (+55)
+60% Heavy Melee distance (+20%)
Passive: Cooldown 12 seconds.
Normal melee charge passive except +30% heavy melee damage.
Passive: 12 seconds
You can cancel your next heavy melee by firing your gun. If you do, your next bullet deals heavy melee damage and procs heavy melee effects.
Oh yea. I think I cooked.