Mithril-toed Boots, 3.2k boots for breaking breakables

Grimbus

New member
Alright so in the recent patch they removed Calico's ability to just run into breakables to break them. Now you have to melee as Ava.

While I understand this change, I'd still like to be able to shatter breakables on contact, so why not put it in an item?

[Mithril-toed Boots] 3.2k soul Spirit Item
Builds from Sprint Boots

Stats:
+3m/s sprint speed
+4 out of combat regen
+12 Spirit Power
+10% Bullet Damage

Passive:
All breakables shatter on contact.

Secondary Passive:
The next breakable you pick up is worth double. On pickup, gain a 30% movement speed boost for 3 seconds. (Cooldown 10 seconds)

While numbers and stats can be fine tuned and played with in order to make it balanced, the core idea here is to have an item specifically to make breakable rotations smoother. Get a little bit more per per jar/box every once in a while, and get a speedboost from picking it up to help move onto the next breakable.

Explaining the stats:
Sprint speed and out of combat regen are used in lieu of move speed and normal regen because this item shouldn't make you immune to getting jumped in a poor rotation.

The offensive stats are for heroes that like to go into the enemy backline and steal breakables/camps. Haze, Calico, and Pocket are prime examples of who these stats are for.
 
Alright so in the recent patch they removed Calico's ability to just run into breakables to break them. Now you have to melee as Ava.

While I understand this change, I'd still like to be able to shatter breakables on contact, so why not put it in an item?

[Mithril-toed Boots] 3.2k soul Spirit Item
Builds from Sprint Boots

Stats:
+3m/s sprint speed
+4 out of combat regen
+12 Spirit Power
+10% Bullet Damage

Passive:
All breakables shatter on contact.

Secondary Passive:
The next breakable you pick up is worth double. On pickup, gain a 30% movement speed boost for 3 seconds. (Cooldown 10 seconds)

While numbers and stats can be fine tuned and played with in order to make it balanced, the core idea here is to have an item specifically to make breakable rotations smoother. Get a little bit more per per jar/box every once in a while, and get a speedboost from picking it up to help move onto the next breakable.

Explaining the stats:
Sprint speed and out of combat regen are used in lieu of move speed and normal regen because this item shouldn't make you immune to getting jumped in a poor rotation.

The offensive stats are for heroes that like to go into the enemy backline and steal breakables/camps. Haze, Calico, and Pocket are prime examples of who these stats are for.
I like the concept, but I think the secondary passive could be changed to something that just gives you a brief (maybe 5 or 6 seconds) boost to straight move speed after breaking a breakable that stacks up (maybe like, .5 m/s per stack).

This would make it so the item not only serves to help you break boxes faster, but also can change how you might path through the jungle when chasing or running from an opponent (Maybe sprinting down the subway you just straight up run through boxes to give yourself a movespeed boost to get away or catch someone).

I do also think that you could also have it just increase the bonus souls you get from Breakables in general would be fine given that we have 2 other items that increase your SPM (Cultist Sacrifice and Trophy Collector). A CD on that effect isn't really necessary given the other similar items we have.
 
I like the concept, but I think the secondary passive could be changed to something that just gives you a brief (maybe 5 or 6 seconds) boost to straight move speed after breaking a breakable that stacks up (maybe like, .5 m/s per stack).

This would make it so the item not only serves to help you break boxes faster, but also can change how you might path through the jungle when chasing or running from an opponent (Maybe sprinting down the subway you just straight up run through boxes to give yourself a movespeed boost to get away or catch someone).

I do also think that you could also have it just increase the bonus souls you get from Breakables in general would be fine given that we have 2 other items that increase your SPM (Cultist Sacrifice and Trophy Collector). A CD on that effect isn't really necessary given the other similar items we have.
Yes! I agree with all your points, particularly how it doesn't need to be on a cooldown. After thinking about it a bit more, I realized it'd lead to situations where players would stand in front of a breakable, waiting for the item to come off CD before breaking it. Which would've just felt kinda clunky.

All in all, your version of the item is exactly that I'd want to see in game.
 
Perhaps you could build up a barrier by breaking objects. So that when you enter a fight you have like a 100-150 spirit barrier. It would be a nice item for roamers/gankers.
 
Back
Top